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Thread: Slippery tiles??

  1. #1

    Slippery tiles??

    well im making a game and i want my character to run on some icey tiles and when he stops he will slide a bit, ive tried saying basically if(character is standing on a slippery tile){
    if (speed >= 5){
    speed = 5;
    character.x += speed*dirx; //speed = 5
    speed -= 0.5;
    }
    if (speed <= -5){
    speed = 5;
    character.x += speed*dirx; //speed = -5
    speed += 0.5;
    } else (speed == 0){
    speed = 0;
    char.gotoAndStop("idle");
    }
    }

    but it doesnt work at all, i know its close, but way off at the same time, so could someone answer this question for me?

  2. #2

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