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Thread: controlling one mc timeline from another mc timeline

  1. #1

    controlling one mc timeline from another mc timeline

    I need help controlling the timelines of mc's from inside another mc everything i've tried doesn't work the way want and i was wondering if someone can help me.

  2. #2
    Well i'm not totally sure what u mean by 'controlling' but just using gotoAndStop and gotoAndPlay, read the flash help if you don't know how to use them.

    Also if you post a fla maybe i'll know what u mean.

  3. #3
    I've tried gotoAndPlay, gotoAndStop, and nextFrame but for some reason it's not working

  4. #4
    nevermind i figured it out. i didn't put the parentheses on the end of my .nextFrame().

  5. #5
    ok, new problem, i have a MC that restores health, but instead of restoring on section at a time it fills up the life bar and you can't lose health. I'm using the prevFrame() and it's not working, can anyone help me??

  6. #6
    Can you post your code for each frame?
    I imagine you have a health bar, right?

  7. #7
    Put a stop(); action on each frame in the health bar.
    If you notice this notice you will notice this notice was inspired by the noticing of another notice.

  8. #8
    there are 9 frames, each frame has a stop(); and the last says:
    stop();
    _root.lives.nextFrame();
    this.gotoAndStop(1);

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