Results 1 to 15 of 15
Hybrid View
-
January 24th, 2004, 04:44 PM #1
2D Side view shooter - Where can I find a good tutorial to get started?
I'm planning on doing a 2D side view shooter (metal slug style) in Flash but I honestly don't know where to start.
Does anyone know where I can get some good tutorials to start off?
Thanks in advance.
I have Flash MX 2004 Pro btw...
-
January 24th, 2004, 05:51 PM #2
I can help! My AIM is freakazoid642! How good are you at AS? Do you want an example? Here:
I don't bite... hard.
-
January 24th, 2004, 06:04 PM #3
Hmm, I don't have AIM...
Well, I'm kind of new to AS, I just know the basic stuff to create some flash cartoon movies but I learn fast, that's why I want a tutorial.
Thanks anyway.
-
January 24th, 2004, 08:27 PM #4
Ok...
I'll probably whip up a (Flash) tutorial. In the meantime, I would check out www.flashkit.com for game tuts. (No offense kirupa
)
I don't bite... hard.
-
January 24th, 2004, 08:32 PM #5
I've been looking around and found some useful things.
I know how to make a character go left, right, up and down but how can I make a character change the image when I go left or right? To simplifie: When character is NOT moving then animation "standing.png" and when character is moving then this animation "waling.png". How can I do this?
Thanks in advance.
-
January 24th, 2004, 08:47 PM #6
Your using "LoadMovie"? Dont. Use gotoAndStop with movie clips inside movie clips. Liek theres a mainchar movie clip, and on frame 1 theres stop(); and then on frame 2, theres the walkin anim and so on. then u cud say
if (Key.isDown(Key.RIGHT)){
this._xscale = 100;
this.gotoAndStop(2);
}else {
this.gotoAndStop(1);
}I don't bite... hard.
-
January 24th, 2004, 09:29 PM #7
Got it to work, thanks!

-
January 24th, 2004, 09:43 PM #8
Your welcome!
Need any more help? Like shooting?
I don't bite... hard.
-
January 24th, 2004, 10:03 PM #9
I'll need help on shooting but I'll leave that for later. If I need anything I'll post

Thanks again!
-
January 24th, 2004, 10:26 PM #10
Hmm, I can't get the gun shooting animation (just the animation, no shooting anything yet, just sound) working correctly.
I have the gun bitmap as a movie clip with the following frames inside:
Frame 1 - Plain gun bitmap with stop action
Frame 2 - Gun with little yellow thing at the end (just to look like its firing) and shot sound streaming.
I can't seem to get the sound to play, and the gun just stays with the yellow thing, it doesn't return to the normal postion.
This is what I have in the movie clip actions:
onClipEvent (keyDown) {
if (Key.isDown(Key.SPACE)) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
}
Any help?
-
January 24th, 2004, 10:47 PM #11
try putting the shooting "animation" into its own MC liek i xplained earlier.
I don't bite... hard.
-
January 24th, 2004, 10:59 PM #12
Hmm, it works now, I changed the 'gotoAndStop' commands to 'gotoAndPlay'.
Now the only problem is holding the fire key, I can't get the fire to repeat at a certain point. Since it's a machine gun and the shoot sound is one bullet at a time, the sound must repeat about half way through the full sound for a correct rate of fire, I can't really explain it so if you don't understand there's no way I can explain better.
Btw, I don't understand the MC inside MC thing, could you explain better?
Thanks.
And another quick thing, how do I set the action for the left mouse button instead of space, left arrow key, etc.?
-
January 25th, 2004, 05:19 PM #13
for mouse:
on(mouseDown) {
//shooting crap
}
onClipEvent(load) {
this.startDrag(true);
}I don't bite... hard.
-
January 30th, 2004, 04:34 PM #14
id appretiate your appretiation
I don't bite... hard.
-
January 30th, 2004, 07:35 PM #15
Oh, yes, sorry!
Lol, thanks!


Reply With Quote

Bookmarks