Everybody! This is important. In a few days, these forums will be moving over to using the totally sweet Discourse platform. To ensure this migration happens smoothly with no loss of content, these forums are currently in a read-only mode. I do apologize for the inconvenience.

There is never a good time to turn the forums off for an extended period of time, but I promise the new forums will be a billion times better. I'm pretty sure of it.

See you all on the other side in a few days, and if you have any (non-technical) questions, please e-mail me at kirupa@kirupa.com. For technical questions, try to find a tutorial that corresponds to what you are looking for and post in the comments section of that page.

Cheers,
Kirupa

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  1. [Flash] Does anyone have any good tutorials for creating fireworks?

    I'm creating our New Year's mailer right now and am looking for a good tutorial for creating fireworks in flash. I've searched Google, but haven't been able to find anything that good. Just old...
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    CSS: Firefox transparency issue?

    Hi all. I have a page that has a flash navigation that is 275px tall. Directly underneath it, I have a flash game that I'm building and both the navigation and game are sitting inside of their...
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    625

    [CS4] Flash transparency in Firefox?

    Hi all. I have a page that has a flash navigation that is 275px tall. Directly underneath it, I have a flash game that I'm building and both the navigation and game are sitting inside of their own...
  4. [Flash] Another question about my whack-a-turkey game

    For those of you that helped me earlier, I say thank you! However, I would like to add something to this game. Rather than just whacking turkeys the whole time, I've created an Indian that I'd like...
  5. Replies
    15
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    1,226

    [Flash] I got it fixed. The nextFrame call should have...

    I got it fixed. The nextFrame call should have been in the countdown function. Not the timeFormat function. It was messing with the call stack and wasn't allowing it to return. I'm good to go. ...
  6. [Flash] I give up! Why does it continue to crash?!

    This is what I have so far and Flash freezes and crashes once the countdown timer gets to 00:00.



    /////////// CODE FOR ANIMATING THE TURKEYS ///////////
    var turkeyArray:Array = new Array();...
  7. Replies
    15
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    1,226

    [Flash] I just put a "nextFrame();" in this if statement:...

    I just put a "nextFrame();" in this if statement:



    if(sMinutes == "00" && sSeconds == "00")
    {
    turkeyTimer.removeEventListener(TimerEvent.TIMER, playTurkeys);
    ...
  8. Replies
    15
    Views
    1,226

    [Flash] The first timer is for calling a random turkey to...

    The first timer is for calling a random turkey to pop out at every 100ms. The second timer is for the play clock. Currently it's only set to 30 seconds so the testing is quicker, however, it will...
  9. Replies
    15
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    1,226

    [Flash] I'm not using it to slow down the playback, I'm...

    I'm not using it to slow down the playback, I'm using it to delay the appearance of each turkey. If I only have 16 turkeys, and I set the range to be between 1-16, then they'll appear and reappear...
  10. Replies
    15
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    1,226

    [Flash] Yes, I did this on purpose in order to slow down...

    Yes, I did this on purpose in order to slow down the instance calls. I don't want turkeys flying all over the place. Just every once in a while. Also, this creates a non-decimal number so it can...
  11. Replies
    15
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    1,226

    [Flash] Oh and I'm getting this error in my output panel...

    Oh and I'm getting this error in my output panel while it runs.



    TypeError: Error #1010: A term is undefined and has no properties.
    at game2_fla::MainTimeline/playTurkeys()
    at...
  12. Replies
    15
    Views
    1,226

    [Flash] Yes, I want to just play a single random turkey...

    Yes, I want to just play a single random turkey at a time. I figured I needed the for loop because I was using an array, but I just tested it without the for loop and it worked great. However, even...
  13. Replies
    15
    Views
    1,226

    [Flash] Why does it keep crashing!!!???

    It keeps crashing when the countdown timer gets to 0. Below is my code:



    /////////// CODE FOR ANIMATING THE TURKEYS ///////////
    var turkeyArray:Array = new Array();

    turkeyArray[0] =...
  14. Replies
    6
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    3,169

    [Flash] Never mind I got it. Thanks!

    Never mind I got it. Thanks!
  15. Replies
    6
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    3,169

    [Flash] Random number between 1 & 16?

    Hello all. I need to create a variable that holds a random number between 1 & 16. Any idea how I can do this? This is the way the variable looks right now:


    var randomTurkey:Number =...
  16. Replies
    12
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    2,616

    [Flash] I finally got this. I created a timer object and...

    I finally got this. I created a timer object and attached it to each instance of my turkeys. I then created a random number and had the appropriate turkey play every time the random number was...
  17. Replies
    12
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    2,616

    [Flash] Ok, now we're getting on the same page. It is...

    Ok, now we're getting on the same page. It is just like a "whack-a-mole" game accepts with turkeys. As for every question you asked in your first paragraph, the answers are all yes. I'd rather...
  18. Replies
    12
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    2,616

    [Flash] No, I didn't change the instance names. I'm not...

    No, I didn't change the instance names. I'm not sure why the error is outputting that way. Nevertheless, the file size is too big for me to attach, but you can view it here. You can download the...
  19. Replies
    12
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    2,616

    [Flash] Is this AS 3? I've never seen...

    Is this AS 3? I've never seen "stage.addEventListener("clipFinish", nextClip);" used this way in AS 3. It's giving me all kinds of errors when I call the dispatcher at the end of the animation. ...
  20. Replies
    12
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    2,616

    [Flash] Yes, I want them all to play in a random order. ...

    Yes, I want them all to play in a random order. Not from a random location in their animation. Since you used "i" above, I would still have to refer to an array or? Thanks!

    Jesse
  21. Replies
    12
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    2,616

    [Flash] Random MovieClip play, AS3?

    Hello all. I have 16 instances of one movie clip on the stage and each one has their own unique instance name. The movie clips have a nested animation and I want each clip to play randomly. I'm...
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    1,944

    [Flash] Sorenson Squeeze Alternative...Bueller?

    I need to compress a swf that I have and was wondering if anyone knew of a freeware version of a compression app like sorenson squeeze. Anyone out there know of anything? Thanks!

    Jesse
  23. Replies
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    [Flash] Why does my button use disappear?

    So I'm creating this flash game for our company's 2010 halloween greeting card and I'm having some problems. All it is is an swf that has balloons randomly moving upward. Each balloon is a movie...
  24. [Flash] Calling a function on the main timeline?

    So this was quite simple in AS2, but considering that _root is no longer around, how can I call a function that is on the main time line from a nested movie clip?

    This is what I have inside my...
  25. [Flash] Beautiful! Thanks Milstead! \^^/

    Beautiful! Thanks Milstead! \^^/
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