LJK
May 13th, 2005, 11:09 PM
Hi -
Newb. playing with user controls in m. clips...
Got the particle snowfall going fine, but the wind factor - which changes the ._x according to the slider's value - pretty much ruins the initial random() effect of the snowfall. [When taken to a high or low wind factor, then back to 0%, the particles get stringy-looking and too regular.]
Tried tweaking the wind variable with a bit of randomness [// in the code] - which solved the above problem, but now the harsher snowfall is a bit too 'wiggly'. How can I maintain the randomness of a soft snowfall without screwing up the wind effect?
Any help would be great,
El
Newb. playing with user controls in m. clips...
Got the particle snowfall going fine, but the wind factor - which changes the ._x according to the slider's value - pretty much ruins the initial random() effect of the snowfall. [When taken to a high or low wind factor, then back to 0%, the particles get stringy-looking and too regular.]
Tried tweaking the wind variable with a bit of randomness [// in the code] - which solved the above problem, but now the harsher snowfall is a bit too 'wiggly'. How can I maintain the randomness of a soft snowfall without screwing up the wind effect?
Any help would be great,
El