WobblyFork
November 23rd, 2002, 12:08 PM
Hey all. Just thought I'd throw this one out in case anyone had a clever solution.
In my game, the user clicks on and shoots targets that randomly appear. Well, that part is solid. However, I want the targets to do a little animation before they appear (it's pretty simple):
1. Look left, then right (all I really want to do is flip the target horizontally one way, then the other - it's deliberately that amateur)
2. After the target 'looks' left and right, I want it to disappear by ducking off the bottom of the stage.
3. At this point, it proceeds to randomly appear.
So, any great ideas on how to integrate this into my random appearance code, or do I have to start messing with motion tweens and manual animation (bleh)?
As always, I appreciate any and all help :)
- wobbly
In my game, the user clicks on and shoots targets that randomly appear. Well, that part is solid. However, I want the targets to do a little animation before they appear (it's pretty simple):
1. Look left, then right (all I really want to do is flip the target horizontally one way, then the other - it's deliberately that amateur)
2. After the target 'looks' left and right, I want it to disappear by ducking off the bottom of the stage.
3. At this point, it proceeds to randomly appear.
So, any great ideas on how to integrate this into my random appearance code, or do I have to start messing with motion tweens and manual animation (bleh)?
As always, I appreciate any and all help :)
- wobbly