View Full Version : Flash API and Bones
cr125rider
April 15th, 2005, 12:22 AM
I have been working with the drawing API a little bit with MCs. I have been trying to draw an outline givin a set of "bones" which are just motion tweened MCs. The hard part is getting the absolute X and Y coordinates of the Point MC's which are held within about 3 other MCs. Here is my progress so far:
NOTE: SWF uses 2 loops and might bog slower computers down, works very well on 1.5 ghz
Comments and help Welcome!
fasterthanlight™
April 16th, 2005, 05:53 PM
Wow, thats an awesome effect. the only problem i see, is that the bones sort of jummp out of the skin once the arm is fully flexed. Instead of scaling the skin with AS, you should try rotating it, you know what I mean?
cr125rider
April 16th, 2005, 08:27 PM
YOur correct. The problem I am having is making the lines go to the Blue Points on the bones since it will only supply the x and y coordinate reletive to the parent povieclip which is the bone itself. I am trying to make a code that will give me the x and y reletive to the stage which is what I really need.
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