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BlackBeltNinja
April 1st, 2005, 04:58 AM
oka,
i've got this tile based rpg i've been making with the help of the rpg tutorial listed here. The problem is that i have no idea how to implement a battle system. i want to switch to scene 2 and program the battle system there, but i'm having trouble with moving to scene 2.

btw, the rpg tutorials didn't open up in flash mx for me, so i just read the code and improvised.

please help...

Templarian
April 1st, 2005, 02:57 PM
http://www.kirupa.com/forum/showthread.php?t=90568
i dont understand what u mean really. i cant see anything in the file. (the code but dont have time to look though it thoughly).
That link shows how to do most of what you need.
*all i do is make my Tile Based RPG so i can help you on any coding problems you are having. Becuase im lasy dont Private message me just AIM: DarkTemplarian8

Good luck and just to let you know RPG's are alot harder than you would ever think at the start to make.

oh yea and to switch to battle, just test if the _global.xcen == to the square you want (and ycen there your cords on the map) or make it random and work it like pokemon.

BlackBeltNinja
April 1st, 2005, 10:22 PM
i looked at your thread. i already got grid movement working. my problem is that i only have one scene and one frame. and i want to have the battle engine programmed on the second scene. how do i do that? or if anyone has an idea on how to even add a battle system that would help. as for my grid movement though, it should be pretty flawless. And it doesn't use hittest at all.