Raydred
November 7th, 2002, 05:24 PM
Alrighty, although ive been a flasher for quite sometime im still not keen on my AS yet =)
I have this little problem,
I have an MC, which inside the MC has a button hit area, and the MC itself is a "button" ive created. ANd when you rollover the button, the mc plays and it gets bigger, and when you roll out it gets smaller.
I used a motion tween to get the button to move bigger etc, and the button has these actions.
on(rollover){
play();
}
on(rollOut){
play();
}
Now that we got all that out of the way, my question is, sometimes if you're quick, the mouse never triggers the rollOut event causeing the button to stay big, but when you roll back over is grows small, kinda the oposite of what its supposed to do..
How do you keep it so that no matter what, when your not on the button, it returns back to normal?
(and i dont want to use the button because its hard to get smooth animation inside the button..)
does that make any sense??
Thanks in advance for any help.
I have this little problem,
I have an MC, which inside the MC has a button hit area, and the MC itself is a "button" ive created. ANd when you rollover the button, the mc plays and it gets bigger, and when you roll out it gets smaller.
I used a motion tween to get the button to move bigger etc, and the button has these actions.
on(rollover){
play();
}
on(rollOut){
play();
}
Now that we got all that out of the way, my question is, sometimes if you're quick, the mouse never triggers the rollOut event causeing the button to stay big, but when you roll back over is grows small, kinda the oposite of what its supposed to do..
How do you keep it so that no matter what, when your not on the button, it returns back to normal?
(and i dont want to use the button because its hard to get smooth animation inside the button..)
does that make any sense??
Thanks in advance for any help.