Johnny64
February 11th, 2005, 11:33 AM
<o:p></o:p>Hey,<o:p>
</o:p>Cyberathlete gave me the idea for this AI here (http://www.kirupa.com/forum/showthread.php?t=84717). It’s the same concept but I made it smarter.<o:p></o:p>
It’s a path finding AI for a perfect maze.
width=310 height=330
Run: is to run the car throw the maze, Clear: is to clear the map, Edit: is to edit the map (see if you can make the car get lost).
<o:p></o:p>
The Al can get lost if:<o:p></o:p>
1) there are open areas, as in 4 open blocks together. <o:p></o:p>
2) the AI can walk a circles. So it has to be a perfect maze.
I could fix those two point but then it would be a full path finding AI and it would use more cpu power :P.
Here is the fla (http://master64.nl/stuff/Maze_AI_0.9.fla) file
<o:p></o:p>
</o:p>Cyberathlete gave me the idea for this AI here (http://www.kirupa.com/forum/showthread.php?t=84717). It’s the same concept but I made it smarter.<o:p></o:p>
It’s a path finding AI for a perfect maze.
width=310 height=330
Run: is to run the car throw the maze, Clear: is to clear the map, Edit: is to edit the map (see if you can make the car get lost).
<o:p></o:p>
The Al can get lost if:<o:p></o:p>
1) there are open areas, as in 4 open blocks together. <o:p></o:p>
2) the AI can walk a circles. So it has to be a perfect maze.
I could fix those two point but then it would be a full path finding AI and it would use more cpu power :P.
Here is the fla (http://master64.nl/stuff/Maze_AI_0.9.fla) file
<o:p></o:p>