View Full Version : Little 3D Experiment
dangerskew
01-12-2005, 09:10 PM
The main engine is a variation of the one in the tutorials, but I added other features. You can fire a ball thing by clicking, and hitting shift releases a small ball that I tried to add minimaly physics to. Space is jump, and W, S, A, D are moving keys. You can jump onto those boxes, but it's quite awkward. I'll post the source, but it doesn't have comments, just directions to certain functions.
Link'd: http://www.sheezyart.com/view/166881
The physics-type balls seem to get absorbed by the boxes, so when someone asks, I just say that the boxes are jelly...
smoothhabitat
01-13-2005, 04:32 PM
nice work.
evileks
01-13-2005, 06:58 PM
Very cool, Just 1 thing, When i rotate it seems like i am rotating around my character rather then in first person view.
dangerskew
01-13-2005, 10:04 PM
I know, I'm not sure why it does that.
Ooh, I've been trying to do 3D for ages, and finally i find an example! But still, mind showing me some stuff about it? If it aint too much trouble, Ive been wanting to make a 1st person shooter game for ages.
Everyone wants to make a 1st person shooter these days!
People, you need to understand that even something as seemingly basic as what dangerskew has shown us here takes lots of effort, math, and understanding of geometry, not to mention the actual code itself.
That being said, good job, dangerskew.
frozenRage
02-07-2005, 02:53 AM
well, dangerskew, that is pretty awesome.
alzor, perhaps you should mae up a seperate thread for your idea, you wouldn't want to try and hijack this one would you? ;)
alzor
02-07-2005, 12:07 PM
I DID!!!!!!!!!!!!111 god****it nobody said crap on like the two other threads I made.
alzor
02-07-2005, 12:26 PM
HIIIIIIIIIJAAAAAACK AAHHHHHHHHHHHHHHH~~~~~~~~~~HHHHHH!!!111111 I will kompress you all.
alzor
02-07-2005, 02:05 PM
sorry.
dangerskew
02-10-2005, 10:18 PM
All I can say to that is:
',:/ (Raised eyebrow)
newhopekenny
02-11-2005, 10:00 AM
I like the engine a lot so far -- and it taxes my CPU less than opening firefox or using ObjectDock.
My only suggestion (and I plan on playing with the code a bit at home) is that you might want to reduce the easing time a bit so that the gun movement feels a bit more responsive.
All-in-all, that example kicks the ****ing **** out of ****ing everything. Take that, profanity filter.
dangerskew
02-11-2005, 06:53 PM
I like the engine a lot so far -- and it taxes my CPU less than opening firefox or using ObjectDock.
My only suggestion (and I plan on playing with the code a bit at home) is that you might want to reduce the easing time a bit so that the gun movement feels a bit more responsive.
All-in-all, that example kicks the ****ing **** out of ****ing everything. Take that, profanity filter.
What do you mean reduce the easing time?
musashi9
03-30-2005, 08:58 PM
How do you avoid your 3d objects breaking up when they get near the camera
see my example
http://www.mn001c7645.pwp.blueyonder.co.uk/chesscamera.html
press the right arrow key
Abelius
03-31-2005, 12:55 AM
Hmmm... is it me of it takes forever to load?
Kristjan
03-31-2005, 02:15 AM
probably you because i didn't even saw it to load.
Mediamonkey
03-31-2005, 09:11 AM
oooh very nice! I like it!
I was looking for a good example with a camera in it.
Deaddocus
03-31-2005, 09:18 AM
Why...just WHY do people keep making games as if their keyboard is the only kind in the world?
Not everyone uses Qwerty, lads, try using the /arrow/ keys for movement next time.
Thank you from all the Azerty-people.
dangerskew
05-12-2005, 07:19 PM
I'm sorry that I never even heard of Azerty keyboards.
I WAS going to say "wow that was an old thread you ressurected, try not to do that" but IS your thread. :lol:
I personally use Dvorak.
Any progress on the movie, dangerskew? The only weird things were the center of rotation and the method of mouse movement, it was really promising.
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