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View Full Version : appling a 'go forward x amount of frames' action to a button can it b done?



hoobus
January 9th, 2005, 04:56 AM
i've made a game with 2 view so i need to be able to switch between them during it. Instead of making a goto frame 7 on the button on one frame for example and then a goto frame 8 on button on the next frame is there a way i could just put go forward 40 frames for example and apply that to the button on each frame, so on frame 1 the button would take u to frame 41 and on frame 3 it would take u to frame 43.

otherwise i'd have to keep changing the number for each frame

furthermore, is there a way i could make it go back say 40 frames to switch the view back?

can anyone help?

scotty
January 9th, 2005, 05:08 AM
Maybe you can use this?

on(release){
_root.gotoAndStop(_root._currentframe+40)
}

scotty(-:

hoobus
January 9th, 2005, 05:13 AM
cheers that is bloody brillient info but does it have to b gotoandstop?

scotty
January 9th, 2005, 05:21 AM
Don't think so, it was just an example,have you tried changing it in gotoAndPlay?

scotty(-:

hoobus
January 9th, 2005, 05:28 AM
yeah done that ages ago thanks for the info could u help me out with this:

go to my post called 'how do u make a curser that you've made look different when u roll over a button' and see if u can help me out.

Ben H
January 9th, 2005, 08:06 AM
Maybe you can use this?

on(release){
_root.gotoAndStop(_root._currentframe+40)
}

scotty(-:
Dam!

beat me to it!

scotty
January 9th, 2005, 08:26 AM
You can't win them all:lol:

scotty(-: