View Full Version : Voetsjoeba's Signature
red_A
November 29th, 2004, 05:17 AM
I want to know, how is the button in Voetsjoeba's sig created? I want to be able to do the same thing, except just turn an animation in the background on and off, that's it! how would i go about it, perhaps voetsjoeba can answer too?
Thanks :)
Yuki
November 29th, 2004, 08:19 AM
http://www.voetsjoeba.com/lab.php?i=14
red_A
November 30th, 2004, 09:55 AM
THANKS :)
red_A
November 30th, 2004, 11:07 AM
i'm trying to figure out how the sparkles were done, when you mouse over the main part of the sig, the sign thing, how does that sparkle thing work???
Voetsjoeba
November 30th, 2004, 01:29 PM
The sparkling V ? They're particles aligned in a movieclip to form my V. You can see that when you're looking at the main timeline in the fla. There is an onEnterFrame function continuously managing their size. When rolled over, they are continuously assigned a random value between two limits. Because of this randomness, they sparkle. And when not rolled over, they are set to a very small size, so that they can't be seen (at least not when viewing it at 100% - if you zoom in, you'll see them standing there, very small, waiting to be activated.
mprzybylski
November 30th, 2004, 11:19 PM
most buttons when you roll over them, they have an over and out state, and if the over state takes a while to develop, you can mouse out of them and they jump right to the out state without completing the over state fully, how can you make it so that if your over state has not played out the full animation, the out state goes from that frame instead of going from the frame that starts the out state.
for example, lets say i have a button that scales up on over, and down on release, over 30 frames the scale up and over 30 frames the scale down, so 60 total frames. the script would be as follows:
on (rollOver) {
gotoAndPlay(2);
}
on (rollOut) {
gotoAndPlay(31);
}
so if the user mouses over the button but doesnt stay for the full 30 frames, on release it hits frame 31 and plays, but i want it to stop at the frame that it was rolled out on and play the animation in reverse from that frame. how can i go about doing this? this happens in your sig, thats why i ask.
Voetsjoeba
December 1st, 2004, 08:48 AM
My sig uses a slightly different technique - it's all controlled by AS, there are no manual animations in the entire file (as far as I can remember with this crappy memory o' mine). What you could do instead of having an in and an out animation, only use one animation. When rolled over, playing it forward, and when rolled out, playing it backwards. Run a search on the forums, code to do this has been posted numerous times.
red_A
December 1st, 2004, 09:10 AM
Dude what book or what course did you study, your AS is excellent!!
Voetsjoeba
December 1st, 2004, 09:20 AM
I didn't read any books nor take any course - it's all self-study out of a passion for actionscript. It's incredible how much you can learn by hanging around this very forum and solving problems people are having with their projects. Experience is the best teacher. You won't truly learn that = is assignment and not equality check until you spend hours of searching for the problem and cursing Flash. Believe me, you won't ever forget after having gone through that ;)
pixeldude
December 3rd, 2004, 07:07 AM
I didn't read any books nor take any course - it's all self-study out of a passion for actionscript. It's incredible how much you can learn by hanging around this very forum and solving problems people are having with their projects. Experience is the best teacher. You won't truly learn that = is assignment and not equality check until you spend hours of searching for the problem and cursing Flash. Believe me, you won't ever forget after having gone through that ;)
can i have the fla in mx version is possible coz from ur site it seems in flashmx2004 format...
Voetsjoeba
December 3rd, 2004, 01:18 PM
I can't start converting files for everybody. You're free to download the trial version of FMX2004 though (it's fully functional for 30 days), and convert it to MX that way.
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