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gpdesigner
August 8th, 2004, 01:12 PM
This is an idea I am having... this image is at the very start, don't have a complete concept for it... it is missing a few items... any ideas?
The backgound is a low quality image, however the actual render will be spot on and AA to the max...
Just thought I would share.. this is going to be the 3rd composite image for me, hopefully it will turn out better than the prior 2
gp
http://www.photopeg.com/peg/pic.php?u=580m9DiF&i=5729

.soulty
August 8th, 2004, 09:26 PM
interesting....not sure what you can add without knowing alittle about the scene. are you looking to add actual geometry or characters. if characters something like birds on the circle thing or if geometry maybe a bit more detail to that circle thing, since its seems to be focal point. i was thinking something like a curve (semi-cicle) around the exterior of the circle which follows the walls. im interested in seeing this develop so keep us updated.

:)

gpdesigner
August 10th, 2004, 08:15 AM
interesting....not sure what you can add without knowing alittle about the scene. are you looking to add actual geometry or characters. if characters something like birds on the circle thing or if geometry maybe a bit more detail to that circle thing, since its seems to be focal point. i was thinking something like a curve (semi-cicle) around the exterior of the circle which follows the walls. im interested in seeing this develop so keep us updated.

:)

Not really characters so much.... but more geometry... The concept is comming from an image I saw from LOTR, I don't want to bite from the entire scene, but I want to keep the idea... the semi circle idea sounds interesting... is this a smaller wall...? or perhaps a wall that was once, but is now fallen down... ? interesting..
gp
http://www.photopeg.com/peg/pic.php?u=580m9DiF&i=6099

Krilnon
August 10th, 2004, 08:22 AM
Your updated version looks really nice. Once you add some realistic looking textures, and possibly add something on top of that cylander-thing, it could look great.

.soulty
August 10th, 2004, 10:03 AM
yeah i was thinking more on the lines of a smaller wall following the contours of the wall, but that aged wall sounds like a good idea.. hmmm .. nice update btw.

gpdesigner
August 10th, 2004, 10:05 PM
Hey soulty,
trying to follow that concept of aged... with items in front of the dome thingy
also filling out the general scene before I actually model it... put in a door to get some scale... that opening is 4 feet wide and 7 feet high... I am starting to get a good feeling about this image.... :p:
all this geometry will probablly go awaysoon, but I need it to block in an outline just to see....
gp
http://www.photopeg.com/peg/pic.php?u=580m9DiF&i=6149

.soulty
August 10th, 2004, 10:30 PM
ah that makes more sense now.. cool stuff, looking nice.. umm regarding the outer wall now, do you think its too tall, based on the door height it looks like average sized human wont be able to look over, unless you can do a castle sorta openinings in the walls.

keep the updates coming :)

morse
August 10th, 2004, 10:50 PM
That's pretty sweet. Needs a nice, old feel to the textures, when you get to that.

Ryall
August 10th, 2004, 11:07 PM
this is really cool, thanks for posting each developement - its cool to see the process. I think this project has a lot of potential.... my .02: the details will make this one, little things like small moldings and decorative stones, chips and gouges from age, other artistic features, etc... I think this could be a really cool scene. keep those updates coming!

Peace

gpdesigner
August 11th, 2004, 07:35 AM
soulty... yup I thought the outter wall was a bit much.. it is 5 feet tall, the good thing about this is when I lower it you will be able to see more of the landscape behind it.... will work on this tonight...

and Morse... dude, you can't comment on this... no.
The last time you commented on a piece of mine, I wound up building a freagin space station community took me forever to finish... :D I'm still adding pieces...

Ryall.. thanks.. I plan on starting the real model this weekend, well after I get back from the Phish concert anyway... I will post good details in a week or so...
Thanx all
gp

gpdesigner
August 15th, 2004, 12:50 PM
I replaced the wall on the left with new geometry added a door frame and the begining of a small balcony, so far that is just the balcony opening on what appears to be the second level..
Soulty I am going to go with a distressed and deteriorated look but I think I need to build the scene first then reverse engine the destruction into it
also I started on a lighting design.. I used radiosity on very very low levels.
basically I wanted to see if the lighting scheme would work, without doing a 8 hr render, so the image looks a bit blotchy...
anyway, forward progress.....
gp

http://www.photopeg.com/peg/pic.php?u=580m9DiF&i=6595

.soulty
August 15th, 2004, 05:43 PM
ahh, its really shaping up. i like the update :)
can you render out at a higher radiosity level (medium quality) at smaller dimensions?

3d Nirvana
August 15th, 2004, 06:52 PM
nice! I think the light is off though and the texture on the dome might be streached. Other than than, Nice work!

keep it up!
3dnirvana

gpdesigner
August 15th, 2004, 11:00 PM
nice! I think the light is off though and the texture on the dome might be streached. Other than than, Nice work!

keep it up!
3dnirvana
curious... nirvana, what about the lighting is off..? Radiosity is at any serious level but you do get a general covering of all the surfaces, curious as to what you see, or don't see..

Soulty I am going to do a partial render once I get all the modeling done...
actaully this is what I had in mind: after all the modeling is done.. do a 100% render with radiosity full throttle.. then deconstruct it to the perfect decay state... then do another full render...
and finally add all the textures and surfaces ending the final render...
think that may be interesting...
hope so anyway...
gp
P.S. don't worry tho I am going to have the loose wall fragments in front of that dome thingy... maybe even bits if the roof that have fallen away... :cons:

3d Nirvana
August 16th, 2004, 02:43 AM
well... I thought that the shadows and light source wasn't the same for the background and the fore ground...... but now that I look at it again, it looks ok :) my bad.

gpdesigner
August 16th, 2004, 08:02 AM
well... I thought that the shadows and light source wasn't the same for the background and the fore ground...... but now that I look at it again, it looks ok :) my bad.

not a problem...:D sometime people see things we don't, it's good to have a second pair of eyes on a project, things always slip through the cracks...
the last image i did, someone said that the left side of that scene looked as if it was a mirror..."what the heck is that mirror doing outside on the patio"
I took a second look at the image and sure enough...
it looked like a mirror... D'oh!

gpdesigner
August 19th, 2004, 08:31 AM
just want to post the completion of that balcony... started on a roof this morning.. I guess this weekend I will start on the dome thingy... maybe it will turn into a mausoleum (sp) or a lookout who knows...
gp

.soulty
August 19th, 2004, 09:23 AM
very nice detail on the rails. the whole scale thing looks a little weird atm, but i m sure as you will add detail it will start to look right.

nice update.

gpdesigner
August 21st, 2004, 01:51 PM
small update... I was going to start on the dome this weekend but haven't decided what it should look like so I just started on the outter railing instead
this is going to be a large project I feel... :pleased:
gp

berkoWitZ
August 21st, 2004, 02:57 PM
itīs coming together very nice, looks like a scene from prince of persia, cool; but Im not sure about the pattern in the floor, maybe change the colors.....?? or experiment with others, and the tubes in the floor look like they r floating, one last thing, I think that balcony is beautiful but not the last, I prefer the one before this one, nice job!

.soulty
August 21st, 2004, 09:14 PM
nice detail, the other one had more volume for the outer wall which is why i think you like it better berkoWitZ, once gp follows the wall down that path then i think it will look much better, and yeah prince of persia i can see that hehe...

gpdesigner
August 21st, 2004, 10:41 PM
ok... last post on this for a bit... I tried to wrap up the railing but could't do it... way to much detail still to add... berkoWitz thanks man glad you like it..
more than likely the tubes will go away and be replaced by fallen cinder blocks and rubble from the building as i reverse model the decay.. :D
The floor tile colors are just there so I can tell them apart, each one being a separate surface.. when I texture it later I will give it something special... ha ha.. :king: I know what you all mean by the volume of the exterior walls, I lowered the new set to about 3 foot 3 inches high, which is about right for a normal rail line, but yes it is a little sparse in there now.. think I will add pillars or something to the top of the rails or something, who knows...
but this is that last update for a bit... promiss to keep you all posted
thanx for the support...
peace
gp

3d Nirvana
August 22nd, 2004, 03:27 AM
it's getting better! THIS IS A LONG PROJECT! I usually never spend more than one day on a picture :).

Cheers,
3dnirvana

gpdesigner
August 22nd, 2004, 08:25 AM
yeah... :sigh: I think this is going to be a long one as well, even if I stick to it daily.. It's all the detail.. I shy away from image maps and things like this IF I can... geometry adds to the realism.. like all the slate in the floor and bricks in the walls are all geomerty, no mapping at all, they same will go for the dome thingy.. This sort of modeling increases the poly and pint counts, it raises the render time a lot but when you get in for close up shots... it's all worth it image maps don't hold up at close range like actual polygons...
but glad you dig it 3d Nirvana... cheers :beer:
gp

gpdesigner
August 23rd, 2004, 08:17 PM
I stepped away from the building modeling and started to build some extras... these are going to wind up being busts of statues on pillars lineing the rail headers..... I had an idea so I ran with it...
did I say I like this stuff.... :P
gp

mlk
August 23rd, 2004, 08:21 PM
did you model the guys as well ?

gpdesigner
August 23rd, 2004, 08:37 PM
wish I could say yes.. I suck at modeling people... well I never really gave them a shot to see if I was any good, but.. no.. the guys are from Poser. I figured I paid for that program I may as well use it... :sigh:
I cheated..
gp

gpdesigner
August 27th, 2004, 09:37 PM
Well I finished modeling the geometry for the steps... took all week to do it but it's in... Some odds and ends here and there but the next task is the dome... :P
gp

.soulty
August 27th, 2004, 09:40 PM
nice.. man this will look pretty dope when you high res render it with the textures in full effect... geting a ancient greece/rome feel now.

:thumb:

berkoWitZ
August 28th, 2004, 12:22 AM
very nice! thank God u eliminate those columns on the floor! :P The stairs look good too, can we see all the structure from another view.....?

gpdesigner
August 28th, 2004, 12:33 AM
very nice! thank God u eliminate those columns on the floor! :P The stairs look good too, can we see all the structure from another view.....?

Thanks berkoWitz, yep the columns were never really a fixed object but yeah they had to go... have my eye fixed on the dome thing... I think there is going to be stairs involved there.. maybe 2 levels... with full body statues of knights in armore flanking the stair case... at least thats what I am envisioning at the moment... we'll see..
As far as another angle, I'll see if I can organize something.. unfortunately I am building this scene "hollywood" fashion... I only built what's in the frame.. not much beyond it... that second level of stairs to the right, falls off into the abyssssss........ I know I cheat alot... :p:
gp

berkoWitZ
August 28th, 2004, 01:09 AM
ah ok, no problem.......


sometimes I do the same.......


:whistle:

gpdesigner
September 1st, 2004, 08:17 AM
Started on this dome idea on the weekend... blocked in some basic shapes with brick geometry but I think I am going to head in this direction with the building.... dang this is a long project... :hr:
gp

p.s. I also adjusted the camera position .. which means I have to fill in the undeveloped areas.... :ne:

billystar
September 1st, 2004, 10:09 AM
nice job... i think its great the way you are showing the development of your work... i might post something similar cos its fun to watch peoples' ideas grow

gpdesigner
September 1st, 2004, 03:18 PM
thanks man, don't know why I did it ... just thought I would start posting a project I was working on... maybe get more people motivated to 3d...
yep... this is coming along pretty good, trying not to loose track though, a lot of elements going on here that are still half way done.
Last night I was working on the lighting and the surface textuers for the background scene, don't know how much I want to put into it seeing how it will be covered mostly by the forground stuff. I just hope I don't loose the visual connection between the two fields... but glad you like it..
back to work....:D
gp

gpdesigner
September 4th, 2004, 04:20 PM
working my fingers to the bone... I have that glazed over computer stare going on ... this dome thing is killing me, some of the items on it I built like 4 times already deciding on what would look best, still don't know if I like this version of it... I don't really know what that dome thing it is suppose to be but.... that's where you go when you get to the top of the stairs... :drool:
gp

Ryall
September 4th, 2004, 04:52 PM
lookin' good!

gpdesigner
September 8th, 2004, 09:51 PM
Thanx Ryall....
i cracked open that dome again and changed the very top portion...
I like this version better.. makes the top seem a little less heavey, but also makes me wonder will it withstand the descruction and aging process.. I guess we'll have to see.. I started working on the stairs for the front of this place.. at the moment I am putting together full body Sentury's to stand watch on the pedistals out front... should be interesting to see.... :beer:
gp

gpdesigner
September 17th, 2004, 08:14 AM
I took a week of to do a 3d project for my Wife... :cons:, A husbands work is never done.....
I started this guy about two weeks ago, he is part of a pair of statues that will stand watch on the pedistal if front of the dome.... I haven't finished the clothing yet ... time is becoming precious...
gp

ContinuumXLS
September 17th, 2004, 08:18 AM
Nice job GP! That soldier looks awsome! I like they style of the sword. :thumb:

REEF·
September 17th, 2004, 11:24 AM
That detail on the head is amazing. Good job man! Can't wait to see it textured (unless it's a statue).

:)

gpdesigner
September 17th, 2004, 05:10 PM
Thanx ContinuumXLS, I put a lot of detail in the ball handle of the sword but unless I do a closeup in the final render you won't see it. I am totally mixing up time periods here cause the sword was modeled from a middle age piece and the armor is more Roman than not...but still this is more a fictional image than fact... :hugegrin:
Thanx Reefster glad you like the piece, tho this guy is going to be a statue but I am sure you will like the aging texture I will but on it.
..... well .. back at it I guess...
gp

gpdesigner
September 19th, 2004, 07:54 PM
finished off the armor today and started the cloak... will post a completed image of the 'Sentury' when the cloak is done... huge image... Talk about your time consumption.....
gp

Coppertop
September 19th, 2004, 08:54 PM
the statues look uber cool, but I'm not feeling the soldier bust's all over the railings. I would make them a little simpler.

edit: and a little shorter to, because you have such a short railing.

gpdesigner
September 19th, 2004, 10:17 PM
Hey copertop thanks man.. glad you dig it, I was planning on cutting down the number of those statues, after seeing the scene for a while now .. you are right.. the amount of busts may be over the top...
Now that I am finished the majority of this senturian I can get back to the scene and finish it up.... lots more still to do
gp

Coppertop
September 19th, 2004, 11:03 PM
*jaw falls off completely*

holy ****, would you look at that cloak! That is one hellishly nice cloak! I like where this is going.

berkoWitZ
September 19th, 2004, 11:12 PM
Thats a very nice job! That cloak is beautiful.....:drool:

ratbaggy
September 19th, 2004, 11:52 PM
looking great

gpdesigner
September 20th, 2004, 04:21 PM
*jaw falls off completely*

holy ****, would you look at that cloak! That is one hellishly nice cloak! I like where this is going.

Thanx you all... yeah I put a few hours into that cloak... I like the way it went as well... too bad all that will be almost a background shot... :ne:
gp

Flashmatazz
September 20th, 2004, 04:48 PM
but then again: it's all about the details. 3 thumbs up! :thumb: :thumb: :thumb:

Coppertop
September 20th, 2004, 05:22 PM
I want a real cloak like that...

gpdesigner
September 21st, 2004, 11:58 PM
Hey coppertop he he ... when I 'm done with the scene I could let you have that cloak.... :P
Well I finished modeling the dome and the statues... I am sure I will add something else to it but the large part of it is over... now it is back to the castle portion and maybe add a second level to that, make it more ballistrade
we'll see...
gp

.soulty
September 22nd, 2004, 12:10 AM
wow dude, looking really nice.. :thumb:

Ryall
September 22nd, 2004, 12:42 AM
that statue, esp the armor and of course cloak are just outstanding. Even though they will be background elements, it is like I said in the begining of this thread (and someone just said recently) it is the details that will really make this project awesome. This project is definitly going towards the awesome!! Keep it up man, I love it.

Peace

Coppertop
September 22nd, 2004, 04:45 PM
That shot on it's own would make an excellent desktop wallpaper.

gpdesigner
September 22nd, 2004, 06:59 PM
That shot on it's own would make an excellent desktop wallpaper.
Why thanx coppertop... thats awesome dude....:D

ryall, glad you like it man... will definatly keep making this better....
gp

gpdesigner
September 25th, 2004, 09:30 PM
I put the dome in the scene finally... at the suggestion of someone on another forum... I enlargened the senturians to give them a 'god' like feel, but I am not too sure if I like them this way... ( what do you guys think...?)
I went back to the castle area to the left and added more detail there, as well as cleaned up some of the loose ends.. still I feel like there should be more over there... any ideas...?
I guess with that done I will start to finish up the forground area then do some detail work on the dome again... it needs ledges and trim work... maybe drainage stuff... don't know... I will have to see when I get there... :P
gp

.soulty
September 25th, 2004, 11:27 PM
great progression. to me the god like figures do not balance with what is behind them, scale is kinda off. another thing that is confusing me is the colouring of their cloaks. i m not sure if many statues had multicoloured scheme to them.

Other than that and the obvious things your going to finish its looking really good.
;)

Desire
September 26th, 2004, 05:25 AM
woah man looking good!

i would say add some graniy textres to it so it kinda matches the mountains give it a bit of weathering. cos right know looks a little clean for the background.

im sure you knew that anyways but just thought i would add incase u forgot :P

paddy.
September 26th, 2004, 10:05 AM
This is starting to look amazing. I don't know how you 3D guys do it.

3d Nirvana
September 26th, 2004, 01:31 PM
the background dosent do it justice...

gpdesigner
September 26th, 2004, 02:12 PM
scale is kinda off. another thing that is confusing me is the colouring of their cloaks. i m not sure if many statues had multicoloured scheme to them.

yep I was trying to wrap some good feelings around those large statues but I can't do it either... they are just to big, some suggested large refering to LOTR's but I think I am going to go with a more natural size statue... you convienced me..:D.. I know what you mean about their cloaks, I just gave them a color so that I could separate them when I actually reverse engineer the scene and for texturing... of course you know there are no textures or surfaces here yet... this is all just default stuff...



i would say add some graniy textres to it so it kinda matches the mountains give it a bit of weathering. cos right know looks a little clean for the background.

I think that is what I will do first just add the bump mapps in to get texture to everything... then add in color images and grit... etc..


This is starting to look amazing. I don't know how you 3D guys do it.

wish I could tell you... I think you just get this image in your head and try to make it in whatever medium you enjoy.. wish I could mat paint tho....
if I could combine those 2 together I could pull off some cool stuff...



the background dosent do it justice...

wish I could come up with something more futuristic but I want a feeling of being on this planet as apposed to off world...
altho I could say that the background is still plain jane... no surfaces there either.... and the AA is low levels so need to rerender that as well...

I am going to post a render of normal statues sizes and filled in forground later today.. I had to do some gardening for the Wife... so a break was had....
see ya
gp

gpdesigner
September 26th, 2004, 08:32 PM
ok quickie update... smaller statues... (6ft tall) and I finished off the forground by adding in another set of stairs... I figured stairs would open it up more and make it seem like a larger area, besides it was an easy addition to make... peace
gp

.soulty
September 26th, 2004, 09:12 PM
thats looking very nice man.. everything is coming together nicely..

I do think the soldier statues do look better smaller, but i think thats too small?? (complicated arent i , lol) i'd say make them tall, like human tall, "god like" but not freaky giants, lol get what i mean (you said 6 feet, maybe try 7), man other than that it's looking pretty awesome.

Coppertop
September 26th, 2004, 09:54 PM
I'd try even bigger than 7'. They look puny now. Also, instead of adding a second stair case, you could maybe ornament the first one. For example, instead of just having the stairs come up, they could taper a bit, so that they are wider. so, instead of:
| |
| |
you would have
\ /
| |
type of thing. Aside from that, they kick ***.

gpdesigner
October 2nd, 2004, 10:48 PM
AArrrggggh, ok.. that's it I am going to call this puppy done,
the 'construction' modeling is done... I need to stop cause I am starting to get brainfry.... :ro: if anyone sees something amiss or a possible addition let me know cause the fork is out and i am going to stick it in...:D
now comes the hard stuff... Lighting and surfacing.....and prepairing the background scene for it's final render...... :trout:
then when all that is over... i will deconstruct the models to add in the aging
and ravages of war, which is what this image was all about in the begining..
why do I feel like this is only the begining of this project..... :tb:
gp

.soulty
October 2nd, 2004, 11:07 PM
hehe , brainfry .. ive had a few of those over the past years.. :crazy:

Models "gods'" look ideal size now, and the rest of the piece looks really nice, that outerwall idea worked in the end didnt it.. ;)

from a modelling perspective i think you have done enough, now time for texturing (or is it textured?) and then like you said lighting.. which will i think if done right will make the image look amazing..

congrats and thanks for showing your progression up to this point.. keep going and showing your steps as i'm sure many members here appreciate seeing what and how it can be done.

cheers :thumb:

minimalistik
October 3rd, 2004, 12:18 AM
Outstanding result :) I really like how this project has turned out. Just add the lighting and texturing with regards to the bg and it would have all been worth it. Hey Paul, have you had time to do something similar?

.soulty
October 3rd, 2004, 12:41 AM
no chance minimal.. lol

i did work on a battle a while ago (involving a 3d tree with some tree stumps.. cant find it atm) but didnt turn out as well as i wanted it.. if i find it ill post it.

but nothing really to the scale gpdesigner has, takes alot of time to work on 3d.

minimalistik
October 3rd, 2004, 08:59 AM
no chance minimal.. lol

i did work on a battle a while ago (involving a 3d tree with some tree stumps.. cant find it atm) but didnt turn out as well as i wanted it.. if i find it ill post it.

but nothing really to the scale gpdesigner has, takes alot of time to work on 3d.


Yeh, I can definitely see :)

Coppertop
October 3rd, 2004, 11:31 AM
Looks good, but I still don't like the second staircase ;P

Can't wait to see this thing when it's all wrapped up!

Desire
October 3rd, 2004, 02:25 PM
hehe dont wanna be an arse but does the door looks small or is it cos its a fat door..?

maybe its my eyes arghhh im gonna stop stareing at it now lol

yeah cant wait to see this in all its glory m8 keep it going! cos its gonna rock!

Coppertop
October 3rd, 2004, 04:55 PM
Maybe it's a dwarven castley thing. You know, a race of short fat people.

gpdesigner
October 4th, 2004, 12:11 AM
no... the door is high enough it's 8ft tall... it may be a bit wide but that should be fine it's a double door entrance... I think maybe the window is throwing it off a bit... I will have to look at that later, but I tell you what, the large centurians aren't helping items in that area either.... I will probably pull that section apart and work on it during the deconstruction... but I don't think I am going to build anymore onto it... who knows I may even pull the door out and have webs in the doorway that may be cool... still I'll have to see what I want done when the time comes... :hugegrin:
Besides having that much of the door in the shot was an after thought, in the origninal concept image... you could barely see the door.. anyway I have time... "the ox is slow, but the earth is patient"
gp

gpdesigner
October 4th, 2004, 12:25 AM
yeah ... I just remeasured the door... it's 8'6" tall... the door frame measures 11' tall.... I think that is plenty... I think I will have to lower everything else in the scene... objects in the forground are throwing the scale off, but then again, my camera is set at 2.82 zoom factor instead of 3.2 this could be causing further background scaling distortion... hmmm maybe I'll just push the zoom back to 3.2 like it was in the original shots and cut out the door altogether....
gp

Coppertop
October 4th, 2004, 08:49 PM
no, I think the problem is the shape of the door. The arc is too sharp and steep. You want a "fuller" door, one that isn't so pointy. I think that's whats throwing us off.

gpdesigner
October 5th, 2004, 07:54 AM
no, I think the problem is the shape of the door. The arc is too sharp and steep. You want a "fuller" door, one that isn't so pointy. I think that's whats throwing us off.

Dang Gumit..... :upset: your going to make me build a new door aren't you...
ARRRggg *walks away muttering*
gp

Coppertop
October 5th, 2004, 04:29 PM
:whistle: maybe...

gpdesigner
October 10th, 2004, 02:55 PM
I took a few days off to do something else... but
here ya go coopertop... I made a new door.... :beer:
Actually I had another idea for this courtyard section... I just made an opening instead. mainly because it was easy, but also adding the opening opens up this courtyard and gives that area a showed mystique, plus by not useing a door I removed the details that help define the perspective of the door size so now it just blends sort of non-descriptively...
Hope you like it
gp

Coppertop
October 10th, 2004, 03:38 PM
:love: It's perfect now.

(but I still don't like the second staircase :trout:.)

cheers :beer:

SlowRoasted
October 10th, 2004, 03:52 PM
wow man, that is an awesome job, i want to learn how to model like that someday:)

gpdesigner
October 10th, 2004, 03:55 PM
:love: It's perfect now.

no no no ... you just want me to let you off the hook for the roof....
the courtyard looks cool but you need to work on the roof pal.... :p:
gp

gpdesigner
October 10th, 2004, 03:56 PM
thanx slowroasted... :D
gp

Coppertop
October 10th, 2004, 04:33 PM
no no no ... you just want me to let you off the hook for the roof....
the courtyard looks cool but you need to work on the roof pal.... :p:
gp
don't worry. I'll give you a radio tower. Just one thing: It won't be on the roof.

gpdesigner
October 17th, 2004, 02:38 PM
I started surfacing the scene today... figured i would start with the dome seeing how it is the focus of the piece.
This 1st podium took about 6 hours to do... I still have some minor tweaks but this is the direction I am going... The first part of this is to surface all the models aging it as I go, then after all the surfaces are done, I will add in the distruction and decay as separate surfaces... :beer:
long way to go I think.... peace
gp

ironikart
October 17th, 2004, 06:11 PM
Nice detail in the textures! Should be good to see this all textured. (Is this texture from the total textures CD?).

Coppertop
October 17th, 2004, 06:32 PM
:drool:

GreenLantern
October 17th, 2004, 06:39 PM
Very nice texturing.

Is it me or do the two different faces of the podium look like they have a different color, or maybe it's shade or something...

gpdesigner
October 17th, 2004, 08:26 PM
Nice detail in the textures! Should be good to see this all textured. (Is this texture from the total textures CD?).

nope... all textures by me... :D
I used photoshop and regular surfacing techniques... fun stuff


Is it me or do the two different faces of the podium look like they have a different color, or maybe it's shade or something...

kind of..... they are 2 different types of shades, but they both have a grey tint to them.... The forward face was done a bit brighter due to the fact that it is exposed to eliments just a bit more than the inside. I have the forward face self illuminated at 10% and the inside face is at 0% so what is happening is the inside face is reflecting more of the spotlight color I am using which has a tint of 3200 degrees (incandesent) kind of an off white color.
what is going to be really cool is when I light the scene with radiosity (for real) the inside face is going to take the color of the steps....
good eye tho...
gp

gpdesigner
November 8th, 2004, 08:23 AM
i took some time off to do so other stuff...
I started surfacing this dome again Saturday... kinda like what I have so far, just want to see if you-all had any other ideas...
gp

Coppertop
November 9th, 2004, 02:31 PM
:thumb:

ok,
the side of the staircase looks good, only thing is that the "rough" texture part doesn't really feel realsitic. Mind you, we're probably not going to see it up close again, but still. I think the bump map on that face could use some touch up. Also, I would tone down the white streaks on the pillars, because it looks like the reflection off of a pool (it could just be me though)

DDD
November 9th, 2004, 02:40 PM
coming along good man....You made those textures by hand?...Also are you going to hdri render this piece?

gpdesigner
November 9th, 2004, 09:30 PM
coming along good man....You made those textures by hand?...Also are you going to hdri render this piece?

Hadn't thought about that much, I was just planning on doing a radiosity render... I haven't done much HDRI at all so it would be a new venture for me,
if I was sure that the final image would be worth it, I would give it a go but I will have to see. however I am so so far away from final render I can't even begin to tell how this will end up....
thanx tho... :D
gp

p.s. rgiht about the textures... most all were photoshop creation tho I did source a few from the net... but mostly it is LW and PS texturing...

gpdesigner
November 11th, 2004, 09:56 PM
the side of the staircase looks good, only thing is that the "rough" texture part doesn't really feel realsitic. Mind you, we're probably not going to see it up close again, but still. I think the bump map on that face could use some touch up.

took your advice and remade the bump on that side of the stairs, I used a nice procedural texture in stead..
gp

mlk
November 12th, 2004, 07:19 AM
hadn't checked that thread in a while.. go on !

Coppertop
November 12th, 2004, 04:10 PM
Excellent - absolutely fabulous work with the staircase, it's perfect! This is really looking awesome.

.soulty
November 12th, 2004, 07:25 PM
nice nice.. ;)

gpdesigner
November 12th, 2004, 10:10 PM
Thanx guys... :D
but just trying to find the time to work on this is getting hard, between work and my wife's projects... doesn't seem like I am ever going to get it finished...
My wife wants me to build her a website now... :trout:
oh-well...
chicks.... I guess if I want some, I should build her a site huh...
gp

gpdesigner
November 13th, 2004, 06:18 PM
dang.... finally finished this dome... well part one of it anyway,
now I get to break it apart... yeee haawwwww. been waitin for the breakin for a while now.... this part is going to be fun....
gp

ContinuumXLS
November 14th, 2004, 09:18 AM
wow...beautiful work :thumb:

simplistik
November 14th, 2004, 10:28 AM
I hate you....
(sorry that's my jealousy talking)

gpdesigner
November 14th, 2004, 11:17 AM
I hate you....
(sorry that's my jealousy talking)


:lol: .... sorry man, just doin' my thing....
I started learning hdri this morning, on account i thought what ddd said was interesting, I did a hdri tute, not as simple as it seems but, the concept is easy to understand. so far the tute i did just involved reflective surfacing, which in this scene would be useless because it is void of anything like that, but there is an environmental cituation which I feel may come in handy.
Even if not it will be worth the learning experience...
ummmm... I forgot what i was saying..... :puzzled:
anyway ... glad you likes ... back to work for me..:D
gp

Coppertop
November 14th, 2004, 12:53 PM
Hey, just a thought, but maybe you could do two versions of the image. One of the castle "back in the day" when it was in use, and one now, now that it's all busted up.

gpdesigner
November 14th, 2004, 01:06 PM
ooo dude ... that would like triple the amount of work... I hardly have enough time now...
Sounds like a good plan, but would take years to do... I would have to add all the new textures in now ...
why this is the making of program suicide.... :h:
let me think on it
gp

gpdesigner
November 14th, 2004, 01:07 PM
no

Coppertop
November 14th, 2004, 03:38 PM
awww :P ah well, it would be cool anyway. :thumb: