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Dunga
July 13th, 2004, 02:34 AM
I will post a little blurb tomorrow- right now I have a major headeache and i seriously need some sleep.



Ok... this game took a maximum of 5 days to make, from when I realized that the contest did not actually end on the sixth. I didn't design the levels- I did draw them, but someone else helped me design them (she also helped drawing the player). The hardest part was the bug-whacking (of course)...
There are still bugs- I wont point them out though, thats your job!


http://roy.wigginsworld.org/parachute.html :nerd: :nerd:

smoothmedia
July 13th, 2004, 07:50 AM
i like it!

El_Thierro
July 13th, 2004, 07:58 AM
Yes! I completed all the levels :P

Nice game, like the concept :thumb:

Maybe center the swf or something?

mattiaswargren
July 13th, 2004, 10:30 AM
Like this one!

The radar (some kind of radar) should be in the game from the beginning ... to let new players get a chance.

Dunga
July 13th, 2004, 01:16 PM
Hmm- that might be a good idea. I would have implemented at least an altimeter, but by the time I remembered to do that I didn't have any time. I will probably implement that along with enemies (that shoot from the ground) if/when I make another version.
I'm really glad you all like it :disco:

El_Thierro
July 13th, 2004, 05:50 PM
Enemies? Lol, that was unexpected :P
Then you should also make the guy be able to buy bombs or sumfin :bad:

senocular
July 13th, 2004, 06:04 PM
its cool - I like the guy's movement.

But, is it just me or is it when you try again you do the first level over and then jump back up to the last level you completed before you lost beforehand? bug?

Dunga
July 13th, 2004, 09:33 PM
Hmm- that is a bug. Ill check it out. And I was thinking of letting you buy guns and stuff if I implement enemies.

cooleyo
July 21st, 2004, 10:34 AM
Wow, this was fun, the most useful powerup being the radar of course...
You should take like 2 hours to make double the amount of levels in which to play, since your maps aren't generated but hand-created (unless I'm wrong and it takes you only 2 minutes of coding and voila you generate a level, but that would impress me)

pom
July 21st, 2004, 11:05 AM
Nice game, but the end of the levels are a bit abrupt :P

SlowRoasted
July 21st, 2004, 05:01 PM
i like it, i think it will rock once you add on to it

Dunga
July 22nd, 2004, 10:16 PM
They are hand-drawn- generating something like it with code would be pretty impressive, but I wouldn't be surprised to see someone do it.

casrer
April 10th, 2007, 08:37 AM
I like it very much!!! :mario:

zellers
April 16th, 2007, 12:00 AM
lmao, this contest was from 2004, and he just made a post about it now in 2007, lol.. btw, i like it tooo!

ø
April 16th, 2007, 03:33 AM
Haha:D

I've seen some large footers in my days, but holyLargeness @ Mattias

Pasquale
April 16th, 2007, 05:48 AM
^ just because YOU wish you could be big and masculine..

Jiruharudo
April 16th, 2007, 05:57 AM
I like it! ^^

It's rather adicting. xD

Though, you could give the para jumper some more features. ^^

Like, when you land he does a "happy-dance" or something. x3

..I'm thinking Kirby.

!
:kir:

sokhodom
April 17th, 2007, 11:53 AM
nice game :D

ø
April 19th, 2007, 11:56 AM
^ just because YOU wish you could be big and masculine..
Oh, oh! Don't be talking to loud about that mate. I've seen your setup (http://img233.imageshack.us/img233/1970/darkmotionroomeg8.jpg).

hybrid101
April 25th, 2007, 08:45 AM
haha, old but cool:D

notsocoolxp
August 7th, 2007, 12:04 PM
fun. I like it :thumb2:

jeffonfire
August 28th, 2007, 06:44 PM
nice

Yan
March 13th, 2008, 11:31 AM
OK I just lost half an hour of my time to this VERY addictive game!

good job, could do with some sound fx though.