View Full Version : Blinn & Phong materials
koffan
February 4th, 2004, 05:54 PM
Hooo!!!
What are the attributes of the Blinn & Phong materials respectively; I would like to create them in Swift 3D V3. I am 3D noob and as far as I can see the materials stated are not present in the program I am using.
Thanx in advance!!!
mdipi
February 4th, 2004, 06:23 PM
hmm i dont have swift, but i can do this for you.
WECLOME TO THE FORUMS!
Flashmatazz
February 4th, 2004, 06:41 PM
lol
*whispers* maybe check your spelling when using extra-mega-big letters
*rubs eyes and goes to bed after making some useless comment*
:P
DDD
February 4th, 2004, 06:48 PM
Blinn and Phong are highly mathematical computation used to calculate light/environment reflections off a material. I do not believe swift has this ability. And this definately not something you create (so to speak) unless you are Senocular or Marz, you use it rather. Like in a program like 3d studio max.
mlk
February 5th, 2004, 06:22 AM
that's what I googled up: http://www.technicaldirector.com/modules.php?op=modload&name=News&file=article&sid=1&mode=thread&order=0&thold=0
.soulty
February 5th, 2004, 08:57 AM
nice readup on maya textures there mlkdesign, :)
cheers
:thumb:
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.