Haxorleet
January 31st, 2004, 06:38 PM
I looked at the tutorial on how to fire in a game (http://www.kirupa.com/developer/mx/fire.htm) , and tried to replace the clicking the button to hitting the Z button, so it looks like this
This is the code on pressing the key:
onEnterFrame = function(){
if (Key.isDown(90)){
_root.fire = 1;
_root.i += .1;
duplicateMovieClip(_root.bullet, "bullet"+i, i);
}
}
And this is the code on the bullet:
onClipEvent (load) {
this._visible = 0;
if (_root.fire == 1) {
this._x = _root.player._x;
this._y = _root.player._y;
}
}
onClipEvent (enterFrame) {
if (this != _level0.bullet) {
if (_root.fire == 1) {
this._y -= 10;
this._visible = 1;
}
if (this._y<0) {
this.removeMovieClip();
}
}
..basically the same except replacing "crab" with "player"..
Now the problem is, when i release the key an extra bullet fires off, and then when i press Z again,that bullet dissappears in mid-air every other time, so is there a way to get that last bullet to just not fire off and be removed?
This is the code on pressing the key:
onEnterFrame = function(){
if (Key.isDown(90)){
_root.fire = 1;
_root.i += .1;
duplicateMovieClip(_root.bullet, "bullet"+i, i);
}
}
And this is the code on the bullet:
onClipEvent (load) {
this._visible = 0;
if (_root.fire == 1) {
this._x = _root.player._x;
this._y = _root.player._y;
}
}
onClipEvent (enterFrame) {
if (this != _level0.bullet) {
if (_root.fire == 1) {
this._y -= 10;
this._visible = 1;
}
if (this._y<0) {
this.removeMovieClip();
}
}
..basically the same except replacing "crab" with "player"..
Now the problem is, when i release the key an extra bullet fires off, and then when i press Z again,that bullet dissappears in mid-air every other time, so is there a way to get that last bullet to just not fire off and be removed?