View Full Version : some max 5 problem
Dog-E
January 30th, 2004, 08:47 AM
Hi, 2 max topics in 2 days. Dont get angry please. :P
I was working with a scene i made. And i have 2 problems that i worked hard but couldnt solve.
1. I applied depth of field, but the part that must be blurred is blurred ok, but so pixelish. I want it be better quality one. I played with numbers but no answer.
2. I couldnt drop shadow to the plane. I put light and turned shadows on...no. Applied brazil Global Illumination, no effect. I mean the shadows of the pieces fall to the other pieces but not to the plane.
Can someone help me?
DDD
January 30th, 2004, 12:23 PM
for your plane problem are you using the brazil plane "csg". The rendering problem is a export setting. I dont have max in front of me. But go to the help files and search for rendering. I had a problem similar a while back.
morse
January 30th, 2004, 03:18 PM
Try a different rendering filter for the depth of field problem.
mdipi
January 30th, 2004, 08:31 PM
make sure shadows are on in the plane too.
Dog-E
February 3rd, 2004, 12:39 PM
no, this a pretty simple scene, no brazil. Shadows are opened in the plane too.
I wanted to send the file but it was sth like 1 mb so i am going to put it somewhere on the net. Any more ideas?
morse
February 3rd, 2004, 12:50 PM
When you save the render as a jpg, don't blur it.
Dog-E
February 3rd, 2004, 02:02 PM
i dont blur, it is not sth with blur. The outcome is the same.
ironikart
February 3rd, 2004, 05:50 PM
That DOF effect is pretty standard for the default settings in Brazil. If you don't like that effect you can try the max default DOF, or a different Brazil filter like Morse suggested.
The plane doesn't look like brazil's csg (which appears infinite). The only thing I can suggest is to make sure "cast shadows" is turned on on the light source, "receive shadows" is turned on in the plane's properties (accessible through the right click quad menu) and that the plane is a proper object. If the geometry has some faults then it may not receive lighting correctly.
3d Nirvana
February 3rd, 2004, 09:56 PM
I think there is an option on the geometry that says cast shadows, make sure that is on the chess piece.
Cheers!
Dog-E
February 4th, 2004, 09:08 AM
Ok, i figured out the shadows. But i cannot apply the dof while rendering with brazil. I mean, it does all the passes but no blur.
Is there a thing to create focus?
And, does anyone know how to clear the brazil ads from the output?
tommythewolfboy
February 4th, 2004, 12:19 PM
I've never used Brazil so can't help there, but worst case scenariom, why don't you do multiple passes of the scene (i.e. furthest meshes rendered only, mid-range only, close-up only) and then fake DOF in photoshop
ironikart
February 4th, 2004, 04:08 PM
You can use max's default DOF renderer whilst rendering with brazil because it is an effect that is added post-render. Choose effects in the render menu, add 'depth of field', pick a camera (has to have a camera to calculate from, you can't do it just in perspective view) and render away. You can play with the settings to adjust the effect... although personally I think brazil's is much better (uses bokeh calculations to get a more accurate result).
You could try changing the filter in the brazil DOF rollout to something like 'flat disc' rather than the default 'image'.
To clear the brazil banners you have to buy the full version.
(ps. your upright chess piece closest to the camera is not sitting on the ground plane correctly... you might want to check into using max's align tools, which makes positioning objects a hell of alot easier)
Dog-E
February 5th, 2004, 05:23 AM
I did as you said ironikart. I added a new camera to the scene and added dof as an effect in render menu. picked camera, picked node. in focal parameters, i picked at first custom with 10 horizontal and vertical focal loss settings...nothin happened.
I changed from custom to use camera, i set horizontal and vertical focal loss to 500 ! but still no effect...
Maybe i dont know how to use it but i played with all the effects.
ironikart
February 5th, 2004, 06:45 PM
I did some very quick test renders with Brazil's DOF and max default DOF and this is what I came up with. Check your settings again. Make sure that with the default DOF you have a focal node (camera target does fine, here I've used the "dice 01" object).
These renders were done in Max 5.
Here's the max default test render with DOF enabled:
http://img1.photobucket.com/albums/0903/ironikart/kirupa_DOFdefault.jpg
Here's the brazil render with DOF set to 'exponential' to get a smoother blur.
http://img1.photobucket.com/albums/0903/ironikart/kirupa_DOFbrazil.jpg
Dog-E
February 6th, 2004, 05:04 AM
ok i think this will help much...
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