View Full Version : first game?
lord_viper
January 25th, 2004, 10:40 AM
what would be a game that a noob would start off with? also could u give me any hitns?
sorry if nthing make sence its lei k5am in the moraning i hav no sleep
Voetsjoeba
January 25th, 2004, 10:54 AM
Pong
InsaneMonk
January 25th, 2004, 06:17 PM
or breakout :)
splict
January 25th, 2004, 09:26 PM
Tetris would probably be a pretty simple game to start with. No level design, only a single life, etc. Fun, too :)
lord_viper
January 26th, 2004, 12:58 AM
tetris that sounds good, how would i go about doing it?
splict
January 26th, 2004, 02:17 AM
You didn't say anything about follow up questions!! :!: j/k I'm just starting on my first game, so I obviously wouldn't be the one to help :blush: Plus, it depends on how much AS you know to begin with. I could suggest methods, but they prob wouldn't be the best route to go.
dinner dog
January 26th, 2004, 06:44 AM
jeez I would think tetris would be a hard one for a Newbie, Hell with all those states and checks and block creators. Hmm power to you if you can do it.
I would suggest the standard spaceship shoter (It was my first game). teaches keyboard movement, duplication, lives, basic syntax and Hittesting. And it is highly customisable from one level and a couple of ships, to multiple worlds and an onslaught of different ship designs/scripts.
Johnny64
January 26th, 2004, 08:40 AM
Well my first game looked a little like my footer. I think thats a good game to start with. It counts socres and the targets that you missed and it has very simpel hittesting.
But a spaceship shoter is good too...:pa:
:D
dinner dog
January 26th, 2004, 08:42 AM
Master64, are the score in your sig fake, or do some people seriously have no life/ waaaaaay too much time?
junahu
January 26th, 2004, 09:15 AM
Master64 is right. It's far easier to start off with a basic interaction dressed up like a game. Wow! Let's click the screen. OOOh! The target went bang!
Johnny64
January 26th, 2004, 01:42 PM
Originally posted by junahu
Wow! Let's click the screen. OOOh! The target went bang!
lemmings?.....so where is it? :P
:bounce:
splict
January 26th, 2004, 08:32 PM
I definately agree why the others may be good things to start with. Especially simple user interaction stuff, like was said. I guess it depends on how much actionscript you know.
I still don't think tetris would be all that hard. Your screen is basically a 2-d array - each point being a 0 or 1 if they have a block in them. and you just randomly generate 1 of like six movieclips that slowly move down the screen and can be rotated or moved left and right. Doesn't seem to be that much different than a space shooter in some respects, except for how you would set up your 'hit tests'.
Of course, I could be wrong. Maybe I'll give it a try after my current game. For my first one I chose Q*Bert. Just got the AI left to do. :D
-splict
Marz
January 27th, 2004, 03:29 AM
Originally posted by splict
I definately agree why the others may be good things to start with. Especially simple user interaction stuff, like was said. I guess it depends on how much actionscript you know.
I still don't think tetris would be all that hard. Your screen is basically a 2-d array - each point being a 0 or 1 if they have a block in them. and you just randomly generate 1 of like six movieclips that slowly move down the screen and can be rotated or moved left and right. Doesn't seem to be that much different than a space shooter in some respects, except for how you would set up your 'hit tests'.
Of course, I could be wrong. Maybe I'll give it a try after my current game. For my first one I chose Q*Bert. Just got the AI left to do. :D
-splict
Actually you stated about the correct and easiest way to do tetris... But it becomes more challanging when you include the factors of random blokc total lines lines after lines and deleting multiple lines for a better score... And then you have to factor in the facts of having a fast enough game to make it challenging for someone.. So therefore when it gets into higher levels.. you have to be able to move the pieces at blistering speeds or noone will play the game.
For me.. I could whip something up really fast for tetris.. it's easy.. but for a noob.. I wouldn't suggest it..
I'd suggest pong and a 2-d non moving shooter.. Like master64's footer.
splict
January 27th, 2004, 02:59 PM
Good points Marz, as usual. Now you make me really wanna try it :) I've got a couple other games I really want to do as well, though. One thing at a time I guess (yeah right ;) )
OT I was wondering if you have a spot on the net with games you've made? I checked your profile but most of the pages at that website didn't load anything but blankness :puzzle:
-splict
Marz
January 27th, 2004, 08:04 PM
Originally posted by splict
Good points Marz, as usual. Now you make me really wanna try it :) I've got a couple other games I really want to do as well, though. One thing at a time I guess (yeah right ;) )
OT I was wondering if you have a spot on the net with games you've made? I checked your profile but most of the pages at that website didn't load anything but blankness :puzzle:
-splict
I have no time to create the actual games... And I don't have the required artwork talent to do it really well either...
The only thing I have is the complete programming knowledge set for all the games availible right now. That's about it.
I have started about 20 games and they all fail because I run out of time, literally.. I'd love to create and create but I have nor the time nor artwork talent to make the game shine. :)
Soul814
January 28th, 2004, 12:53 PM
lol a simple clicking game is the simplest thing to do... the first game i did was whack a mole... lol and im still on clicking games :) how nice...
alzor
January 31st, 2004, 11:04 PM
in my opinion a click game might not be the best way to go about things...
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