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danx
November 6th, 2003, 06:53 AM
hi there

i've been trying to animate the attached icon for a few hours now with disappointing results. could anyone shed some light on how i could tackle this.

thanks in advance

dan

ratbaggy
November 6th, 2003, 08:47 AM
with your in-depth description of your problem...I have very little to say but, WHA?!

danx
November 6th, 2003, 11:59 AM
ok ok sorry about the crap explanation but i was in a rush....

i'll try again...i've been trying to construct the 3d open cube object using 3 rectangles but because of the icons unconventional perpective, this simply doesn't work.

do you think i have to create the object with trapeziums?

i've attached a shockingly bad example for you to laugh at...

if you understand what i'm trying to do and can help i would be most happy..

cheers

dan

NitroCharged
November 6th, 2003, 03:46 PM
Once you have created the object and grouped it ( if you used a few objects ) - centre it with both the pivots and positioning in both top and front views.
Now make a target camera and set it up to give a perspective like view of the object.
Apply a standard default spin to the object while in front window.
Color it to your liking. Export it.
I have used a 3ds model to speed things up here:

http://users.esc.net.au/~nitro/demo/shell.gif

danx
November 7th, 2003, 10:10 AM
hey, thanks for your time on this, much appreciated. unfortuntely i'm using swift 3d v2.0 so i couldn't open the file you attached. is it possible to save v3.0 files as v.20 files as you are able to do in flash mx

thanks again

dan

NitroCharged
November 7th, 2003, 05:39 PM
Here is the file in V2 format: