View Full Version : Morse Canyon
gpdesigner
October 11th, 2003, 01:59 AM
Thought i would drop this image in here....
it is a project I am working on... needs a lot in the way of lighting and texturing but it is coming along slowly but surely...
A few people who visit 28 have seen this but... wanted to post this single image here in Kirupaville.....
gp
Voetsjoeba
October 11th, 2003, 02:36 AM
I can't really see what's in the image ... can you add a light to the scene or brighten it in PhotoShop or something ? It's looking good for what I can see though :thumb:
dessoya
October 11th, 2003, 03:39 AM
it looks like it was from a computergame (like generals or whatever)
nice one! :thumb: add a lightsource and repost it! i would really like to see the difference then...
nice job!
~:azn:
gpdesigner
October 11th, 2003, 10:21 AM
I will thro' a few lights in the funny thing is it's suppose to be dark...
but I will tweak it some.... then repost..
gp
DDD
October 11th, 2003, 10:39 AM
some of those lights in the scene could light up the scene a lil more. Or zoom in a lil.
eyeinfinitude
October 11th, 2003, 03:50 PM
Dark, but cool.
morse
October 11th, 2003, 08:53 PM
eh i like the name...
gpdesigner
October 12th, 2003, 08:06 AM
:p:
gpdesigner
October 15th, 2003, 08:14 PM
updated shot......
the battle rages on.....:p:
P.S. Lightwave rocks......
gp
Voetsjoeba
October 16th, 2003, 02:10 PM
Ooh, nice :thumb:
gpdesigner
October 17th, 2003, 06:51 PM
Thanx voetsjoba...
it's coming together slowly but surely....:azn:
gp
mlk
October 18th, 2003, 07:04 AM
the top of the dome is sort of looking weird because of the lightingm the perspective seems to be the wrong way..
And yeah LW is a great tool. Once you know how to use it; i tried once but got repelled by the fact that the renderer and modeler were two different apps... I I never got to understande the layer-based system, and why a primitive wasn't AN object in the modeler. Too complicated for my tiny little brain.
DDD
October 18th, 2003, 11:46 AM
Originally posted by mlkdesign
I I never got to understande the layer-based system, and why a primitive wasn't AN object in the modeler.
What do you mean a primitive is not an object? Layers are similar to PS layers.
mlk
October 18th, 2003, 11:50 AM
you now those boxes (usually top right of the window) filled with a diagonal line: that's how LW works, like PS as you said. I'd rather have a prog which names each object, not each layer... It's too confusing for me.
gpdesigner
October 19th, 2003, 11:08 AM
Originally posted by mlkdesign
the top of the dome is sort of looking weird because of the lightingm the perspective seems to be the wrong way..
cool this is good to know, I am so used to looking at it and being in and out of the dome, I can't tell anymore....
......where do you loose the perspective at...?
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