eezstreet
September 21st, 2010, 08:10 PM
Codename: Firestorm is a Flash RPG engine with lots of features, designed to make creating an RPG relatively easy. Firestorm is nothing at all like isometric engines out there. Instead of being isometric, the game is a top-down shooter. Right now it has support for these:
Inventory System: Create new items in the game in as little as three steps. Expanding this is also easy, because it uses an ID-based system
Quests System: Create new quests with ease. Quests can give a custom reward, and there is a quest log with 10 slots open. You can abandon quests as well.
Money/Trading: Pick money up off the ground or sell items to make money. You can use the money to buy stuff.
NPCs: Interact with NPCs.
Tooltips: Hover over an item, NPC or level transition to see what it is, who it is, or where it goes.
Spells: Learn new spells. No spellbook UI yet, but it will be done soon.
Levels: Drag and drop items, NPCs or level transitions on to the map, with only a little coding needed for level transitions.
Top-Down: Use WASD/Arrow Keys to move, Space to cast current spell and Z/X to switch spells.
I plan to distribute the engine somewhat like how UDK is distributed. That is, if you make more than $1,000 with my engine, I only want a mere 10% of your profits. However, you are allowed to use it for free, as long as you don't make a profit off it.
I will have a sample .swf to show before long, so bear with me.
Inventory System: Create new items in the game in as little as three steps. Expanding this is also easy, because it uses an ID-based system
Quests System: Create new quests with ease. Quests can give a custom reward, and there is a quest log with 10 slots open. You can abandon quests as well.
Money/Trading: Pick money up off the ground or sell items to make money. You can use the money to buy stuff.
NPCs: Interact with NPCs.
Tooltips: Hover over an item, NPC or level transition to see what it is, who it is, or where it goes.
Spells: Learn new spells. No spellbook UI yet, but it will be done soon.
Levels: Drag and drop items, NPCs or level transitions on to the map, with only a little coding needed for level transitions.
Top-Down: Use WASD/Arrow Keys to move, Space to cast current spell and Z/X to switch spells.
I plan to distribute the engine somewhat like how UDK is distributed. That is, if you make more than $1,000 with my engine, I only want a mere 10% of your profits. However, you are allowed to use it for free, as long as you don't make a profit off it.
I will have a sample .swf to show before long, so bear with me.