QRious
August 3rd, 2010, 08:13 AM
Hey guys!
So it's finally time for a quick Player.IO (http://player.io/) update on Player.IO API's and services.
About a month ago we released BigDB a distributed highly scalable database solution for flash games. You can use BigDB directly from your games without every having to worry about the backend.
BigDB features (http://playerio.com/features/bigdb/) | BigDB documentation (http://playerio.com/documentation/bigdb/)
We just released new service called GameFS. GameFS is a open ended file hosting service for developers. The service includes: asset file hosting, per file revision control, FTP upload, static urls and automatic wrapper generation for flash files.
GameFS features (http://playerio.com/features/gamefs/) | GameFS documentation (http://playerio.com/documentation/gamefs/)
Since we released we have had a lot of requests for the ability to use 3rd party databases and services from the multiplayer servers. This is now possible using the new webrequest library.
WebRequest documentation (http://playerio.com/documentation/reference/multiplayer/playerio.gamelibrary.web)
To make it easier to get started with Player.IO we also updated the development package to contain more examples. Most interestingly the developer package now contains a BigDB example game.
We also added a .NET client API for people wishing to develop games in .NET rather than Flash. Notice that full Unity and Silverligt support is still in development.
Get the development package (http://playerio.com/download/)
As always our decisions on what to develop next is based on your feedback. Thus if you have an idea for a kickass feature or service. Write here or send me an email at chris at player.io
/Chris
So it's finally time for a quick Player.IO (http://player.io/) update on Player.IO API's and services.
About a month ago we released BigDB a distributed highly scalable database solution for flash games. You can use BigDB directly from your games without every having to worry about the backend.
BigDB features (http://playerio.com/features/bigdb/) | BigDB documentation (http://playerio.com/documentation/bigdb/)
We just released new service called GameFS. GameFS is a open ended file hosting service for developers. The service includes: asset file hosting, per file revision control, FTP upload, static urls and automatic wrapper generation for flash files.
GameFS features (http://playerio.com/features/gamefs/) | GameFS documentation (http://playerio.com/documentation/gamefs/)
Since we released we have had a lot of requests for the ability to use 3rd party databases and services from the multiplayer servers. This is now possible using the new webrequest library.
WebRequest documentation (http://playerio.com/documentation/reference/multiplayer/playerio.gamelibrary.web)
To make it easier to get started with Player.IO we also updated the development package to contain more examples. Most interestingly the developer package now contains a BigDB example game.
We also added a .NET client API for people wishing to develop games in .NET rather than Flash. Notice that full Unity and Silverligt support is still in development.
Get the development package (http://playerio.com/download/)
As always our decisions on what to develop next is based on your feedback. Thus if you have an idea for a kickass feature or service. Write here or send me an email at chris at player.io
/Chris