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projectbios
April 21st, 2010, 12:52 AM
Hi all, i see there are some libraries like away3d and sandy3d that allow a user to work with 3D models in flash.

However, there is something i'm not seeing in any of these demos.... can i work with a model and actually control how that model behaves in flash? For example, if i have an animation with 2 motions (lets says lifting a leg and lifting an arm), can i control, in flash, which motion I want to trigger?

All the demos i see are simple 3D objects or what appear to be simple walk cycles that never change.

Can anyone point me in the right direction? I'd like to get a bit more familiar with what's out there and then approach people to execute this project.

lnsiu
April 21st, 2010, 02:55 AM
If I remember right, both Sandy and Away3d have inverse kinematic, if that is what you're looking for?

Here is an example of inverse kinematic I found on the net(Away3d): http://dynamicnetcreations.com/experiments/fitcdemo/

If I understand it right, Sandy is a more mature 3d engine, and better documented? both of them have exporters from common 3d tools. (I know for sure Sandy has)

I think Sandy is discontinued, although, still very much alive and kicking... and personally I found Sandy very easy to learn, since it is so well documented. So if it is a one time project, Sandy is still in the game, but in the future...?

Flash will have a 'vertex' limit for what will look good on a general purpose computer, roughly around 2000 - 2500 vertex points. so you can't just throw in anything and expect it to look good. You must keep that in mind.