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Hangyoo
October 25th, 2009, 10:20 AM
http://www.mkworkshop.comuf.com/Life_Line2/
Here it is Guys.Its just a litle thing what i achieved.But itt will be better.
If anyone has an idea or eny comment feel free to write down for me:)
I will write here every problem what i gona have,becouse i hate to open new threats.:)

Control:
-Arrows
-Shift + Direction Run
-Space put out pistol
-X Fire

________
Tip:One enemy on the left:D
http://www.kirupa.com/forum/picture.php?albumid=72&pictureid=249

flyingmonkey456
October 25th, 2009, 11:59 AM
no jump?

Hangyoo
October 25th, 2009, 12:19 PM
no jump?

Maybe later?:)If the envirement will requie..:)Now only up the hill down the hill feeling is On.:P
-In the following day maybe some contact between the enemy and the hero.
If the enemy is close and hits you after some hit the character automaticaly push the alien away like in Resident Evil.
-Other thing.The blood on the enemy will apear where the bullet hit it.
-After I will expand the enviroment some special cameramovement,not as static as right now.
-After some run and fire(back) Max Paine feeling:D
-After Climbing and pick up items...

Like it after all?:)
Not so much posibilityies right now i know...:)

TOdorus
October 25th, 2009, 12:55 PM
Great presentation. I like the art style. Now the game reminds me even more of Another World/Out of this world (http://www.youtube.com/watch?v=Zgkf6wooDmw).

Allthough I can advise you to first nail one part of the game engine and then move on to the next. Cleaning up mistakes later can be a bit of a pain.

Hangyoo
October 25th, 2009, 04:40 PM
Great presentation. I like the art style. Now the game reminds me even more of Another World/Out of this world (http://www.youtube.com/watch?v=Zgkf6wooDmw).

Allthough I can advise you to first nail one part of the game engine and then move on to the next. Cleaning up mistakes later can be a bit of a pain.

Thanks TOdorus!
Am yes the first idea came from Another World but i wanted to leave that "going to the left teleporting to right" feeling.You know what i mean.I want to to a partly similar one with this thing as with AW, exept the camera movement and some factors.
A loved the story of the game,so while i am making the "coding" part thinking of a nice story becouse its one of the most important thing wich makes a game really enjoyable..

In the other way you are true.Maybe i shouldnt do other things,just work and debug what i have now..Allways thinking of things in the code,what should i put here and here to be able to integrate example another "lvl" or call what you want in it.Becouse nice thing that is "working" now but more and more thing will come and the and if i dont calculate everything to its own place and dont bild it up logicaly it will be a peace of crap.....

Hangyoo
October 27th, 2009, 07:07 PM
http://www.mkworkshop.comuf.com/Life_Line2/
Here it is Guys.Its just a litle thing what i achieved.But itt will be better.
If anyone has an idea or eny comment feel free to write down for me:)
I will write here every problem what i gona have,becouse i hate to open new threats.:)

Control:
-Arrows
-Shift + Direction Run
-Space put out pistol
-X Fire

________
Tip:One enemy on the left:D


Some cool backround base entrance screen on the right...Some part getting clearer in the story:)

Hangyoo
October 28th, 2009, 10:52 AM
Actually made a nice,jumpattack for the enemy,with a counter wich is simle looks like this:
I know others would do it much better:)
Actually its full of bugs.


//The Period when it actually can perform the action

if(_root.attacktime<_root.attacklimit && hitcounter<2){
_root..attacktime ++;
}else{ attackallow=true
_root.attacktime=0
}


//The movement itself

if(canjumpattack && hitcounter<2){

attackallow=false
this.animation="jump_attack"
if(left){this.x-=jumpattack_speed;}
if(right){this.x+=jumpattack_speed;}
if(yallow){this.y-=jumpgravity;
jumpgravity+=3
jumpgravity-=2
}

I am thinked of to make it not too countable,want it to make it randomly so i know that i should make some Math.random() change in the first part of the code,but dont know how to put that into it.
Any idea?:)

And here you can wach the actual thing) Note:run away a litle from the enemy:))(shift +left))
http://www.mkworkshop.comuf.com/Life_Line2/

Hangyoo
October 29th, 2009, 07:52 AM
Hm..Actually i had an idea that if only left and right will be avalible for movement it will be boring,so i will make some tricky enviroment ,as on the left made a nice leader.I dont know jet how will i make to climb on it nicely but the whole thing will me much enjoyable i thing.
Whats ja think about it?:)http://www.mkworkshop.comuf.com/Life_Line2/life_line_the_cave.jpghttp://www.mkworkshop.comuf.com/Life_Line2/life_line_the pit.jpg
http://www.mkworkshop.comuf.com/Life_Line2/life_line_the_cave2.jpg

Hangyoo
October 31st, 2009, 09:16 AM
Just finished doing another map design part of the cave.
Waa.. Need to rebuild the Engine elements in separate .AS files,don't wanna mix everything.

Hm.I am thinking of the best logical way to build it up.
Every Level or Episode will have its own movieclips ,characters and events,so not one well built code will move all of it.


-Hero.as
(The enemys,diferent ones ,so diferent as files)
-enemy1.as
enemy2.as
enemy3.as
(Enviroment)
-Terrain.as
(Special events)
events.as

waaaa..It will be much time :D

Hangyoo
November 2nd, 2009, 06:51 PM
HM..Making this bich climb on a leader is not as easy as making her run:D
I upload an acual ultra buggy version.:D No climbing animation yet produced.Only an Iddle standing on the leader.
Try pressing down button when at the edge of the hole.

http://www.mkworkshop.comuf.com/Life_Line2

Edit:
The update will be on a bit later.The 000Wbhost doesnt working for me ..Cant connect to ftp:)

Hangyoo
November 7th, 2009, 07:48 AM
Some advancement in the leader climbing...Bugy i know..
I would greatly aprecheate that if you find any Bug or anoying thing please post it for me!
http://www.mkworkshop.comuf.com/Life_Line2/

Edit:
-Still bugy,but corrected some ****y falling thing in the cave

Hangyoo
November 10th, 2009, 08:42 PM
Ah I completelly changed the feeling of the underground world.I wasnt satisfied with it..
Here is it now.http://www.mkworkshop.comuf.com/Life_Line2/Map_cave.jpg

And the game link but I am sure everyon bored of it:)
http://www.mkworkshop.comuf.com/Life_Line2/

SparK_BR
November 13th, 2009, 12:01 PM
waow!
it's good to be back and see that you got that far!
congrats

ps: found your old .fla on my downloaded files folder XD

Hangyoo
November 14th, 2009, 02:36 PM
waow!
it's good to be back and see that you got that far!
congrats

ps: found your old .fla on my downloaded files folder XD

Hi Spark haven't heard of you for a while:)Thanks dude!
Trying something every day:)Simetimes going well sometimes not:)))