View Full Version : Ubi's side-to-side scroller
DavidOrtiz
August 12th, 2009, 03:15 AM
Hey, i saw this ubi.com scroller the other day and it's really awesome. I'm sure they're using pv3d or away for it, not sure how though they went about creating the v-shape?
any ideas?
www.ubi.com
Anogar
August 12th, 2009, 01:58 PM
It's probably just a series of rules about where the objects place themselves in 3D space based on an index variable that represents the slide the user should currently be seeing. To my eyes there are three distinct sides to that object - the front (with just a single object), and then two sides. I would do a fairly basic conditional that each object calls to get its intended coordinates, based on one of those three cases.
ajcates
August 14th, 2009, 08:39 PM
I bet you anything the developer messed up some cover flow code and said "hey this doesn't look that bad" then went with it.
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