View Full Version : People who are decent at 3d stuff....
morse
September 1st, 2003, 04:39 PM
How could I make something like the attached file, in 3ds max? Just the basic shape mind you, not the material.
mlk
September 1st, 2003, 04:50 PM
a couple of metaballs and a reflective surface, and Im not even sure it's as (complicated) as being metaballs, could be lofted object using a special extrusion, but I don't know 3ds at all so I can't tell....
reverendflash
September 1st, 2003, 04:56 PM
mmmmmmmm,
meatballs....
::drool::
Revhttp://www.aulman.com/rev.gif
eilsoe
September 1st, 2003, 05:00 PM
rev :sure:
reverendflash
September 1st, 2003, 05:02 PM
sorry http://userpages.umbc.edu/~tmccau1/images/smilies/lookdown.gif
::stands in corner with pointy hat::
Revhttp://www.aulman.com/rev.gif
morse
September 1st, 2003, 05:03 PM
:P
mlk
September 1st, 2003, 05:05 PM
:crazy: meatballs. Yeah that would probably work too.... ...:trout:
:bu: one day Ill discover how you came to be that way.
Dang every forum should have a rev...
morse
September 1st, 2003, 05:07 PM
thread is important to me :(
DDD
September 1st, 2003, 08:29 PM
Hey I know where that blob came from *cough* my site *cough* I used swift v3 to make this www.implod.com which has been under construction forever....
Basically I used the extrusion editor to make some weird shapes. Then beveled the hell out of them. I think I have the t3d file if you want it.
DDD
September 1st, 2003, 08:44 PM
yeah I would loft an object ad bevel it. Or you can do a few half circles then pull faces and weld them together then do a meshsmooth. Metaballs would be my first option. Sorry I did not read your thread fully you are using max.
morse
September 1st, 2003, 09:28 PM
Hum... how exactly would I weld them together? Could you throw me a link that covers this (yes, i have been looking in that nifty sticky and finding nothing)?
DDD
September 1st, 2003, 09:35 PM
not being sarcastic but max help files have something on welding vertices as it is called. My brain is fried so I dont have much help to offer right now. But I would go to www.3dbuzz.com or www.cgtalk.com and search for metaballs or polygon modeling. I think metabllas is the way to go.
DDD
September 1st, 2003, 09:36 PM
if you have swift I can get you those exact results pictured above :)
morse
September 1st, 2003, 09:46 PM
Yep, I do have swift, I just suck at it. If you could send it to me it might help :) I'll also check meatballs at those 2 places.
ironikart
September 2nd, 2003, 02:27 AM
Metaballs tend to have alot of trouble with smoothing, even after you apply meshsmooth or HSDS modifiers.
I'd start with a few low poly spheres, squash them down, then remove the faces where they would connect. Convert them all to an editable mesh, attach them together, then you could extrude some edges out to make the basic filler shape between the spheres and weld the vertices together.
If you kept the mesh in quads (4 points to each vertex) it would meshsmooth nicely.
Actually, a better way to do spheres that are going to be smoothed would be to start with a box with a few length, width and height segements and apply the spherize modifier... that way you keep the quads, but then you'll have to fix up the smoothing groups.
Good luck!
Sauce2k
September 2nd, 2003, 09:43 AM
3d-iva, you think you can post up the .t3d file, i wanna take a look at it too :P
DDD
September 2nd, 2003, 06:04 PM
sorry forgot hey morse and sauce drop me an email Ill reply with the t3d. nathan@implod.com
gpdesigner
September 2nd, 2003, 10:10 PM
morse....I am surprised at you....:stunned:
you shouldn't be trying any quick fixes..... you are a good modeler...
model that organic from scratch dude.... I've seen some of your stuff and it is good, don't halfstep..... practice make purrfect
gp
DDD
September 3rd, 2003, 01:14 AM
sauce I sent it.
morse
September 3rd, 2003, 07:32 PM
gp - Thanks, but the problem is that I'm not the best at modeling. I'm not to sure where to start for things like welding vertexs, etc.
DDD
September 3rd, 2003, 08:00 PM
sent it..... If you take one good polymodelling tut you will be familiar with welding vertices and combining shapes and what have you. There are many ways to achieve an organic shape I chose swift since I wanted to see what it could do. I did this the same day I got the software. good luck and let me know if you need some assistance
morse
September 3rd, 2003, 08:08 PM
Thanks for all of your help!
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