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cdr1986
August 31st, 2003, 08:25 PM
I thought it would be interested if we could make it through the whole alphabet using words from the software. Each person gives one.

I will start.

A is for ActionScript

NaliWarCow
August 31st, 2003, 08:27 PM
B is for Billy Bussey

Coppertop
August 31st, 2003, 08:31 PM
<font color="#CC0000" size="3">C is for Crazy (which is what you may become if you use actionScript when you aren't good at it)</font>

does that count?

Edit: I guess so.

kirupa
August 31st, 2003, 08:32 PM
D is for duplicateMovieClip()

jazzman121
August 31st, 2003, 08:49 PM
E for
else if (condition){
statement;
}

Coppertop
August 31st, 2003, 08:51 PM
<font color="#CC0000" size="3">F is for fscomand<font>

thoriphes
August 31st, 2003, 08:51 PM
F for fscommand

Alex
August 31st, 2003, 08:51 PM
G is for getURL("www.KirupaForum.com");

thoriphes
August 31st, 2003, 08:52 PM
H for Help Files

(which most of you failed to realize existed) :-\

senocular
August 31st, 2003, 08:53 PM
I is for #include which is for adding useful external code (that someone else made and you don't have to deal with) into your Flash movies with ease.

thoriphes
August 31st, 2003, 08:54 PM
J is for...
"Jump to conclusions" mat

NaliWarCow
August 31st, 2003, 08:58 PM
K is for Key (object)

thoriphes
August 31st, 2003, 08:58 PM
K is for...

Key.addListener();

Coppertop
August 31st, 2003, 08:58 PM
L is for lineTo()

thoriphes
August 31st, 2003, 08:59 PM
M is for moveTo() ;)

Coppertop
August 31st, 2003, 09:01 PM
N is for NaN (not a number)

NaliWarCow
August 31st, 2003, 09:02 PM
N is for null.

**points at thor :P**

thoriphes
August 31st, 2003, 09:03 PM
O is for onMouseWheel

:x

Coppertop
August 31st, 2003, 09:04 PM
P is for POW! (its actually a peice of action script)

Yeldarb
August 31st, 2003, 09:07 PM
q is for _quality

senocular
August 31st, 2003, 09:07 PM
Q is for _quality which can be high, medium, low or auto.

Coppertop
August 31st, 2003, 09:07 PM
R is for remove movieClip

senocular
August 31st, 2003, 09:07 PM
S is for SENOCULAR who "is a Flash"

http://www.kirupaforum.com/forums/showthread.php?s=&threadid=32519

Coppertop
August 31st, 2003, 09:08 PM
t is for Target

cdr1986
August 31st, 2003, 09:18 PM
U is for unLoadMovie().

nobody
August 31st, 2003, 09:22 PM
V is for _visible

Coppertop
August 31st, 2003, 09:26 PM
w is for _width

nobody
August 31st, 2003, 09:29 PM
x is for *duh* _x

senocular
August 31st, 2003, 09:29 PM
y is for *duh* _y

Coppertop
August 31st, 2003, 09:30 PM
and if you are using Swift (swish?)

z is for *duh* _z (i presume)

nobody
August 31st, 2003, 09:31 PM
z is for _zebra?

senocular
August 31st, 2003, 09:32 PM
MovieClip.prototype.addProperty("_z", getDepth, swapDepths);

nobody
August 31st, 2003, 09:32 PM
ok you win

Coppertop
August 31st, 2003, 09:33 PM
(yay! fake AS wars! - kinda)

C is for Coppertop.kicksAss

morse
August 31st, 2003, 10:22 PM
no its not.

Coppertop
August 31st, 2003, 10:38 PM
aw. but fake AS wars are so much fun!

nobody
August 31st, 2003, 10:45 PM
this isnt exactly a war.. i know it's easily confused with the abcs... but its just not

Coppertop
August 31st, 2003, 10:47 PM
Well, not a war, but competition. You know what I mean.

morse
August 31st, 2003, 11:02 PM
no i dont, fill me in?

Coppertop
August 31st, 2003, 11:08 PM
Well, the best description I can come up with is a friendly game of who can come up with the most complex peice of action script to do a task that flash normally could not, for example:



coppertop = new object
if (coppertop = happy) {
coppertop.grin;
} else {
coppertop.flipTheBirdie;
}

does that give you an idea?

nobody
August 31st, 2003, 11:12 PM
oh.. well thats relevant

ahmed
August 31st, 2003, 11:15 PM
lol

source: http://www.kirupaforum.com/forums/showthread.php?threadid=26676&perpage=40&highlight=randomness&pagenumber=7



Originally posted by clownstaples

var bears=[new Bear("Papa_Bear"),new Bear("Mama_Bear"),new Bear("Baby_Bear")];
var cottage=Woods.addcottage(new cottage('nice'));
for (var i=0;0<bears.length;i++)
bears[i].home=cottage;

onEvent (one_Day) {
Mama_Bear.make('porridge');
}
Mama_Bear.onPorridgeDone=function(){
while (!Porridge.isCoolYet())
for (bear in bears)
bear.goForAWalk();
}
onEvent(bearsWeregone) {
Goldilocks = new little_girl();
Goldilocks.wander(Woods);
Goldilocks.gotoAndFind(cottage);
with(cottage.table) {
addPorridgeBowl({size:'big',taste:'too hot'});
addPorridgeBowl({size:'medium_sized,taste:'too cold'});
addPorridgeBowl({size:'small',taste:'just right'});
}
with(Goldilocks) {
saw(cottage.table);
try(cottage.table.bowls['big'].taste);
try(cottage.table.bowls['medium_sized'].taste);
try(cottage.table.bowls['small'].taste);
eatAllUp(cottage.table.bowls['small']);
}
Goldilocks.goto(cottage.livingroom);
with(cottage.livingroom) {
addChair({size:'big',seat:'too hard'});
addChair({size:'medium_sized',seat:'too soft'});
addChair({size:'small',seat:'just right'});
}
with(Goldilocks) {
try(cottage.livingroom.chairs['big'].seat);
try(cottage.livingroom.chairs['medium_sized'].seat);
try(cottage.livingroom.chairs['small'].seat);
}
cottage.livingroom.chairs['small'].breakIntoPieces();
Goldilocks.tumbleTo(floor());
Goldilocks.goto(cottage.upstairs);
with(cottage.upstairs) {
addBed({size:'big',mattress:'too hard'});
addBed({size:'medium_sized',mattress:'too soft'});
addBed({size:'small',mattress:'just right'});
}
with(Goldilocks) {
try(cottage.upstairs.beds['big'].mattress);
try(cottage.upstairs.beds['medium_sized'].mattress);
try(cottage.upstairs.beds['small'].mattress);
}
Goldilocks.gotoAndFallFastAsleep(
cottage.upstairs.beds['small']);
}
onEvent(bearsReturned) {
for(bear in bears) {
bear.sitDownAndEat(Porridge);
switch (bear.name) {
case 'Papa_Bear':
bear.say(
'Somebody's been eating my porridge.');
break;
case 'Mama_Bear':
bear.say(
'Somebody's been eating my porridge, too.');
break;
case 'Baby_Bear':
bear.say(
'Somebody's been eating my porridge,'+
' and now it's all gone!!');
break;
}
}
for(bear in bears) {
bear.gotoAndGasp(cottage.livingroom);
switch (bear.name) {
case 'Papa_Bear':
bear.say(
'Somebody's been sitting in my chair.');
break;
case 'Mama_Bear':
bear.say(
'Somebody's been sitting in my chair, too.');
break;
case 'Baby_Bear':
bear.say(
'Somebody's been sitting in my chair, '+
'and now it's all broken!!');
break;
}
}
for(bear in bears) {
bear.gotoAndGapeInHorror(cottage.upstairs);
switch (bear.name) {
case 'Papa_Bear':
bear.say(
'Somebody's been sleeping in my bed!');
break;
case 'Mama_Bear':
bear.say(
'Somebody's been sleeping in my bed, too!');
break;
case 'Baby_Bear':
bear.say(
'Somebody's been sleeping in my bed, '+
'and she's still here!!!');
break;
}
}
Goldilocks.wokeUp();
Goldilocks.lookedAt(bears);
for (var i=0;i<3;i++)
Goldilocks.ran(['out of the house',
'through the woods',
'home to her mother'][i]);
TheEnd();
}

kh3mical
September 1st, 2003, 02:38 AM
lol, how could he/she be bothered.

mlk
September 1st, 2003, 04:27 AM
yeah, but one hell of a genius to amuse us, little geeks.