PDA

View Full Version : [DISC] Using YouTube for your games instructions



TOdorus
July 9th, 2009, 12:39 PM
I was thinking about how to make tutorials on different elements of my game, which may be too complex for a Flash game altogether. I've made a interactive tutorial for some parts, but I started thinking about using video for my tutorials instead. You can control the pacing of the tutorial instead of the player. This may look like a negative, but this can also cirumvent problems like the player not understanding an instruction through text and getting stuck. With a video the pace wouldn't get stuck with the player but would continue. Also this would open up the possibility to make instructions alingual.

Why I started thinking about YouTube is a economic reason. Flash files really shouldn't be too big and load reasonably fast, so the option of hosting it externally and loading it in when the player needs it appeals to me. You load it in only when it's needed, reducing data costs. The reason to resort to actual video and not a ingame animation is also economic. Instead of coding a animtaion or create one with movieclips, you could play the game in a very basic level for a few minutes and you'd have footage which you only need to add in some comments to function as a tutorial.

Then about the technical side. Has anybody tried embedding YouTube videos in a Flash file before? Does it raise conflicts with other parts of Flash or perhaps other external services as MochiAds? There may be an alternative then YouTube which can suffice, but I was wondering if someone had already pioneered this before.


What are you guys thoughts on this?'


ps Ascendancy springs to mind

mxrider108
July 9th, 2009, 03:57 PM
Pre-rendered video tutorials are used somewhat frequently in console games from what I have seen. I think it's a great idea, and I would be surprised if you couldn't call youtube videos from within your flash file, but it may require some reading through the Google / YouTube API..

pradvan
July 9th, 2009, 05:33 PM
Nothing productive to add, but that's an excellent idea.

Even if you can't load videos directly in to the game, taking a user outside of the game for a detailed video tutorial would be acceptable I think.

mxrider108
July 9th, 2009, 05:37 PM
taking a user outside of the game for a detailed video tutorial would be acceptable I think.
I disagree, unless it's sort of a "click here for more information" kind of thing where the user knows they are going to another site. Making it just pop up out of nowhere would be very bad I think.

pradvan
July 9th, 2009, 05:43 PM
I disagree, unless it's sort of a "click here for more information" kind of thing where the user knows they are going to another site. Making it just pop up out of nowhere would be very bad I think.

Warning the user would be an absolute must. Sorry for not being clear enough.

TOdorus
July 10th, 2009, 07:56 PM
Way to be absent in the thread I myself started.

Yeah I was talking about embedding it within the game. I wouldn't want to break the whole experience by pulling the player out of the game.

Since I put forward arguments on the creative, economic and technical side if others also had ideas for the creative side as it's bieng a bit neglected right now. The developer just playing the game is a bit of a poor suggestion. I'm thinking about American WW2 safety and propaganda videos at the moment. They were great at conveying a message. Really compact and structured. I'm not that much of a moviemaker, but maybe somebody knows a thing or too about educational videos.

Finally got some time this weekend to actually try this. If there are any technical notes to it I'll be sure to post.

SparK_BR
July 13th, 2009, 03:57 AM
you know you can always make a movement script where the keys that are being simulated appear in the screen while AI plays. and you can let the player choose the tutorial level he wants to watch (1 level per action, but it's doable)

edit: also things like ..press any key to continue.. while explaining things works (80's games and rpgs are filled with these things)