Thurinus
June 6th, 2009, 01:10 AM
hey everyone,
I have a question regarding seemingly relatively simple collision detection and pathfinding. Thus far I've been doing pathfinding using the A* algorithm and nodes, but I want to do something simpler for a current project.
Simply put, I just want a character to traverse directly from point A to point B, and pillar-hump around any obstacles he encounters. Of course, if the unfortunate character walks into a concave area, he would never be able to get out... that's fine. Here's an illustration of the initial setup, what A* will do, and what I actually want to do:
http://thurinusworks.com/public/pathfinding.jpg
I was wondering if anyone here has ever done this, and if so, could suggest the best way to go about doing it?
Thanks for any suggestions folks!
Jay
I have a question regarding seemingly relatively simple collision detection and pathfinding. Thus far I've been doing pathfinding using the A* algorithm and nodes, but I want to do something simpler for a current project.
Simply put, I just want a character to traverse directly from point A to point B, and pillar-hump around any obstacles he encounters. Of course, if the unfortunate character walks into a concave area, he would never be able to get out... that's fine. Here's an illustration of the initial setup, what A* will do, and what I actually want to do:
http://thurinusworks.com/public/pathfinding.jpg
I was wondering if anyone here has ever done this, and if so, could suggest the best way to go about doing it?
Thanks for any suggestions folks!
Jay