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Necas
January 27th, 2009, 05:57 PM
Hi to all users.

Recently I had to develop a game in AS 2.0 for university. We ended up creating a side scrolling beat'um up based on streets of rage. We had little time to do it and the result was far from brilliant, but it was better than 13 (in 20), which was the final classification. Due to that, I want to develop a new game to present next year, since I had a classification of 18, and the project made that drop to 16.

We learned very little in classes, only ifs, for, arrays...and little more. The professors valued a lot new algorithms that weren't studied in class, as well as an outrageous design instead of giving more value to what was learned in class.

So...with one year to develop a game I'm trying to gather some ideas to point me in the right direction on how to build a great game.

Any advice and opinions are welcome.

Thank you all

Necas

NJB
January 28th, 2009, 02:56 PM
I'd look to games like Rez for ideas, it's possible to read the sound output in flash, so theoretically it would be possible to make a game where elements of the environment and other things such as the enemies fire patterns react to the music (e.g. platforms that jump or enemies that attack in time with the Bass)

dandylion13
January 28th, 2009, 03:13 PM
You should take a look at these four books:

1.ActionScript 3.0 Game Programming University
http://flashgameu.com/book_game_demos.html#

2.Foundation Game Design with Flash

3. Foundation ActionScript 3.0 Animation: Making Things Move

And a hands-on practical guide to learning AS3.0:

4. Learning ActionScript 3.0

rrh
January 28th, 2009, 03:40 PM
The professors valued a lot new algorithms that weren't studied in class, as well as an outrageous design instead of giving more value to what was learned in class.Well, I'm not sure I'm understanding you, but of course the prof will prefer if you can create new things rather than regurgitate what you learned back at him.

From the standpoint of algorithms, a good idea is puzzle games, like Tetris or Puzzle Bobble, which forces you to have more complex relationships between items than just a hitTest.

What sorts of designs were "outrageous?"

added:And if you didn't want to go so far as to learn AS3 like dandylion said, there are still classes in AS2, which means you can still try some object-oriented stuff, which is good to know.

Necas
January 28th, 2009, 07:06 PM
Thank you all for your replies.

As much as I would appreciate to learn AS3, I think the teacher will be teaching AS2 again next year. He thinks that AS3 is more hard to learn and many students have never programmed before joining this class.
So most likely I'll have to develop the game in AS2.

This was my group project this year. You have to fight a bunch of enemies using different weapons. If you use fire weapons (the ones on the right) in the 2nd level you become a militar guy. If you use diplomatic weapons, you become a politician. The final boss will also depend on which path you choose.
Keys: C - weapon menu
P - pause
Space bar - select weapon, fire weapon

http://rapidshare.com/files/187424746/Kismet1.0.exe.zip