numediaweb
December 4th, 2008, 03:40 AM
Hello world!
When I say this is a brean break, I really mean it:
how to design an animation already done in timeline? you think it is easy? well i spent the last week trying to achieve it but didn't succeed!
her's the animation link: designCells.swf (http://tigmi.net/tmp/designCells.swf)
her's the animation original fla: designCells.fla (http://tigmi.net/tmp/designCells.fla)
Description; from an as3 class, I should duplicate a movieclip on the lirary with linkage name "cell", then duplicate that cell into 100 cells inside a container with instance name "search_cells", but they should be aligned and animated as the original example swf.
her's what i did so far:
var celNum:int = 25;
var celArr:Array = new Array();
function designFirstCel(){
// make sure the first cell esases to starting position
var cel:cell = new cell();
cel.blendMode = "add";
cel.alphaMultiplier="1";
cel.name = "cell_1";
search_cells.addChild(cel);
var xTw:Tween = new Tween(search_cells.getChildAt(1), "x", Regular.easeOut, 693.9, 530, 11, false);
var yTw:Tween = new Tween(search_cells.getChildAt(1), "y", Regular.easeOut, 126.5, 165, 11, false);
search_cells.getChildAt(1).scaleX = .3;
search_cells.getChildAt(1).scaleY = .3;
search_cells.removeEventListener(Event.ENTER_FRAME , designFirstCel);
search_cells.getChildAt(1).addEventListener(Event. ENTER_FRAME, stylizeCell, false, 0, true);
}
function stylizeCell(evt:Event):void {
// scale x evt.currentTarget.startDrag();
if(evt.currentTarget.scaleX <= .90){
evt.currentTarget.scaleX += .05;
}
// scale y
if(evt.currentTarget.scaleY <= .90){
evt.currentTarget.scaleY += .05;
}
// igniti cell creation process
if((evt.currentTarget.scaleY <= .4) && (evt.currentTarget.scaleX >= .4)){
designCels();
}
// kill first cell event upon finish
if((evt.currentTarget.scaleY > .9) || (evt.currentTarget.scaleX > .9)){
evt.currentTarget.removeEventListener(Event.ENTER_ FRAME, stylizeCell);
}
//trace(evt.currentTarget.scaleY)
}
// design top-right block
function designCels(){
for (var i:int = 2; i <= celNum; i++){
var cel:cell = new cell();
cel.blendMode = "add";
cel.alphaMultiplier="1";
cel.name = ["cell_"]+i;
search_cells.addChild(cel);
search_cells.getChildAt(i).addEventListener(Event. ENTER_FRAME, stylizeCell, false, 0, true);
var xTw:Tween = new Tween(search_cells.getChildAt(i), "x", Regular.easeOut, 693.9, 530+search_cells.getChildAt(i-1).width, 11, false);
var yTw:Tween = new Tween(search_cells.getChildAt(i), "y", Regular.easeOut, 126.5, 165-search_cells.getChildAt(i-1).height, 11, false);
//trace("current cel = "+i+" its x is = "+search_cells.getChildAt(i).name);
}
}
// ignit first cell
search_cells.addEventListener(Event.ENTER_FRAME, designFirstCel, false, 0, true);
anyone who has time for a brain break session :genius: ?
When I say this is a brean break, I really mean it:
how to design an animation already done in timeline? you think it is easy? well i spent the last week trying to achieve it but didn't succeed!
her's the animation link: designCells.swf (http://tigmi.net/tmp/designCells.swf)
her's the animation original fla: designCells.fla (http://tigmi.net/tmp/designCells.fla)
Description; from an as3 class, I should duplicate a movieclip on the lirary with linkage name "cell", then duplicate that cell into 100 cells inside a container with instance name "search_cells", but they should be aligned and animated as the original example swf.
her's what i did so far:
var celNum:int = 25;
var celArr:Array = new Array();
function designFirstCel(){
// make sure the first cell esases to starting position
var cel:cell = new cell();
cel.blendMode = "add";
cel.alphaMultiplier="1";
cel.name = "cell_1";
search_cells.addChild(cel);
var xTw:Tween = new Tween(search_cells.getChildAt(1), "x", Regular.easeOut, 693.9, 530, 11, false);
var yTw:Tween = new Tween(search_cells.getChildAt(1), "y", Regular.easeOut, 126.5, 165, 11, false);
search_cells.getChildAt(1).scaleX = .3;
search_cells.getChildAt(1).scaleY = .3;
search_cells.removeEventListener(Event.ENTER_FRAME , designFirstCel);
search_cells.getChildAt(1).addEventListener(Event. ENTER_FRAME, stylizeCell, false, 0, true);
}
function stylizeCell(evt:Event):void {
// scale x evt.currentTarget.startDrag();
if(evt.currentTarget.scaleX <= .90){
evt.currentTarget.scaleX += .05;
}
// scale y
if(evt.currentTarget.scaleY <= .90){
evt.currentTarget.scaleY += .05;
}
// igniti cell creation process
if((evt.currentTarget.scaleY <= .4) && (evt.currentTarget.scaleX >= .4)){
designCels();
}
// kill first cell event upon finish
if((evt.currentTarget.scaleY > .9) || (evt.currentTarget.scaleX > .9)){
evt.currentTarget.removeEventListener(Event.ENTER_ FRAME, stylizeCell);
}
//trace(evt.currentTarget.scaleY)
}
// design top-right block
function designCels(){
for (var i:int = 2; i <= celNum; i++){
var cel:cell = new cell();
cel.blendMode = "add";
cel.alphaMultiplier="1";
cel.name = ["cell_"]+i;
search_cells.addChild(cel);
search_cells.getChildAt(i).addEventListener(Event. ENTER_FRAME, stylizeCell, false, 0, true);
var xTw:Tween = new Tween(search_cells.getChildAt(i), "x", Regular.easeOut, 693.9, 530+search_cells.getChildAt(i-1).width, 11, false);
var yTw:Tween = new Tween(search_cells.getChildAt(i), "y", Regular.easeOut, 126.5, 165-search_cells.getChildAt(i-1).height, 11, false);
//trace("current cel = "+i+" its x is = "+search_cells.getChildAt(i).name);
}
}
// ignit first cell
search_cells.addEventListener(Event.ENTER_FRAME, designFirstCel, false, 0, true);
anyone who has time for a brain break session :genius: ?