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Enebreus
December 2nd, 2008, 03:13 PM
Hey,

I was hoping for a suggestion on a Math book that goes beyond just rote learning into true understanding.

I never really did well in Math in school. My teachers always took the: "Here memorize this" approach.

Today work as a Flash programmer, and I do funky games/experiments in my spare time, see the blog: http://blog.organa.ca/
I've managed to learn quite a lot of math on my own. But there are still a lot of core concepts that I just don't understand (Like dot products).

Anyway, if anyone has read and enjoyed a Math book I'd appreciate suggestions.

Also, if anyone can suggest math websites that intuitively explain basic to advanced concepts I'll gladly check them out.

Thanks,

Peter Organa

Favardin
December 3rd, 2008, 10:18 AM
Hm, that's a tough one. You probably should look for game programmers books; math books with real-world examples are hard to find. Have you tried just learning from tutorials and articles? I found that for almost all levels of knowledge there is a fitting article for a given topic (though not always easy to find).

Btw, for the dot product and other vector topics, may I suggest this little article I wrote some time ago? (http://scienceandcode.moomug.com/?p=76) I hope it helps. Also, wikipedia is often a good place to start (also many articles contain errors).

bluemagica
December 3rd, 2008, 10:49 AM
Theres a series of books called "Math and Physics for game programmers", there are 6 books, and which are quite informative, also try the "Game Programming Gems" series, it often takes on various math related problems and can really help you learning advanced maths!

AntifreezeDesig
December 3rd, 2008, 01:34 PM
Actionscript 3.0 (or the 2.0 version) Animation - Making things move by Keith Peters (Friends of Ed) has been a good resource for me and some of those basics like dist between objects, acceleration, gravity, friction, etc.

SparK_BR
December 3rd, 2008, 03:15 PM
http://www.math.com/

has almost everything you need to know
try getting some concept you don't understand yet and use it in a game

it's like the wiki of math