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View Full Version : Very beautiful AS3 Fractals w Color Shifting



mattkenefick
November 3rd, 2008, 11:34 PM
source will be up soon.. Check it out:

http://mattkenefick.com/blog/2008/11/as3-fractals-with-color-shifting-points/

sekasi
November 3rd, 2008, 11:43 PM
How is that a fractal?

mattkenefick
November 4th, 2008, 12:18 AM
Some or similar features constantly repeated at different scales. I guess since the points can be shifted into a straight line, you could argue (and win) that it isn't. But the effect is similar to the effects you'd find with a 'pure' fractal.

sekasi
November 4th, 2008, 12:49 AM
Don't get me wrong, I wasn't trying to call you out. I phrased myself poorly.

Was just curious about if it was a real fractal pattern or not, which I guess it wasn't, but I didn't try to call you out or anything sorry :)

mattkenefick
November 4th, 2008, 01:12 AM
Well, tecnically you're right so it's okay. It is dynamic (relative to the mouse) instead of an algorithm which could also be an argument but I feel that one could pass.

I think the dynamism of the points creates a better user control effect than a true fractal would. So.. I guess we won't call it a fractal.

What would you call this?

johnlouis
November 4th, 2008, 05:08 AM
whatever it is, it is beautiful and cool. can't wait for the source ;)

bootiteq
November 4th, 2008, 05:13 AM
lovely fractal kinda looking thingamy?

I don't know but i think it looks hot.

mattkenefick
November 4th, 2008, 02:08 PM
source will be up soon.. Check it out:

http://mattkenefick.com/blog/2008/11/as3-fractals-with-color-shifting-points/


Updated with cleaner source and more functionality!

mattkenefick
November 4th, 2008, 04:51 PM
Don't get me wrong, I wasn't trying to call you out. I phrased myself poorly.

Was just curious about if it was a real fractal pattern or not, which I guess it wasn't, but I didn't try to call you out or anything sorry :)

Actually, I thought about this.. and if you consider the 4th dimension, it could be a fractal.

It's made up of points that connect to recreate a shape in different scales and translations. In a 2D world, this wouldn't really add up because the shape is twisting depending on your speed.. but in a 4D world, consider Minkowski space and the Z axis as being reason for it's non-traditional, but always connected, 2D fractal output.

It's plausible.