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DmL
October 30th, 2008, 05:58 PM
Hey all,

I've just about finished up a game I'm about to put up on my web comic site, I'm just having two problems.

The first one, which is technically the more important one, is I'm having a bit of trouble with the logic for choosing animation frames based on speed and direction. If I can't get it worked out, I'll just simplify it to left and right, no transition or anything.

The second one: My game is based on tonypa's tile engine, and I'm having trouble getting the code to work in flash 7+ (it works fine in 6, but 6 has the rendering bug which makes the tiles separate and generally look bad). I can trace some of the problems down to undefined variables (since 6 treats uninitialized as 0 and 7+ treats them as NaN). Anyway, he's a link to the movie, if somebody would like to help, I can trade for graphics or ad space or something (not that I have much traffic). Again, if I can't get help I'll just target 6 and live with the graphics bug, but I'd love for this to be polished, as I kinda want to center a bit of an advertising campaign around it's existance...

http://evo.dmlcorp.net/2008/07/24/the-well-pond-maze/

The game logic is basically complete, just a few bugs left. General feedback welcome as well.

If you do beat the game, I'm aware the key and stuff stays in your inventory, that'll all get deleted when I play the ending clip. I can offer a link to download the FLA as well, but it's over 15 megs.

edit: there's an ending now. and a new link

flashgamer321
October 30th, 2008, 06:38 PM
idk but that game looks really nice (i really dont know much flash)

DmL
October 30th, 2008, 09:06 PM
Thanks! I've been slaving over it for weeks! : )

rahul_7star
November 1st, 2008, 11:12 PM
if it work on 6 and havng problm on 7 then there must be "NULL" value problm i guess.

DmL
November 2nd, 2008, 03:24 PM
if it work on 6 and havng problm on 7 then there must be "NULL" value problm i guess.

Exactly. It's as I said in my post. I was just hoping that someone with more knowledge on the subject could go over it with me and help me understand why the particular values that *aren't* defined are that way, since they look like they're properly initialized to me.