PDA

View Full Version : any help with blurry images?



brent
August 8th, 2003, 10:10 PM
i have a design in fireworks and have tried copy & pasting, importing (gifs, jpegs, and pngs), tried using the library panel and setting compression property, used the publish settings and increased jpg quality..... even used actionscript to set the _quality = BEST thing.....is there anything that i can do other than redrawing the whole thing in flash?

thanks in advance

reverendflash
August 8th, 2003, 10:12 PM
can you post the .png?

maybe I can see what you are trying to do.

Revhttp://www.aulman.com/rev.gif

nobody
August 8th, 2003, 10:12 PM
You could try making sure the images x and y coordinates are whole numbers

brent
August 8th, 2003, 10:20 PM
ok...here's the link to the jpg with 100 quality....did jpeg so it wouldn't be so hard on slower connections....

also it's not the actual image because i took all the text off.....my worst problem is the blue circles....but really the whole thing turns out to become blurry....

link (http://unlevel.f2o.org/loading.jpg)

oh i didn't see your post...sorry their at whole numbers also...sorry

nobody
August 8th, 2003, 10:22 PM
You could try pulling it into flash and doing a trace bitmap

brent
August 8th, 2003, 10:24 PM
well.....i haven't ever used a trace bitmap and i am not sure if it would work...and by pulling it into flash...what do you mean?

here's the site so far....tell me if it's blurry....
link (http://unlevel.f2o.org/test/intro.html)

nobody
August 8th, 2003, 10:54 PM
nice layout man, and no, it looks perfectly crisp from over here.. so maybe its your eyes=)

DDD
August 8th, 2003, 10:58 PM
try using a gradient circle as the shadow instead of an effect drop shadow you may be able to hide some of the jaggies if that is what you are talking about. Other than that you can apply an alpha channel in PS to smooth out the circle. Did you export it as a .png32? Importing a source .png from fireworks is not the same as importing a exported .png32.

brent
August 8th, 2003, 10:58 PM
first of all thanks for the compliment....the design was my brothers and he only knows as of now how to do the stuff in fireworks....so i do the rest for him....hehe

well.....hmm...maybe i need to post the whole thing like the finished product as a jpg and let you see the diff....ok?

link (http://unlevel.f2o.org/big_view.jpg)

uh .png32....never heard of it...can i do it from fireworks? also i don't know photoshop and i have only learned fireworks....

DDD
August 8th, 2003, 11:01 PM
yes it is a export option....to get it crisper do not use a matte...or use a white matte it is up to you

brent
August 8th, 2003, 11:08 PM
WOW i have seen the diff......THANKS SOOOO MUCH....:) i'll post the finished product when i get it done...ok? also when i imported it...it imported as a bitmap....is there anyway to keep the layers structure?

DDD
August 8th, 2003, 11:11 PM
I dont think so if you dont want that blurry mess. Actually what I usually do is export each layer that I need to be separate as a png32 then reconstruct it in flash.......but I am glad I could help ya.

brent
August 8th, 2003, 11:14 PM
well why i was asking was because that logo covers a panel and i don't know how to get the transparent bg.....unless that .png32 has a transparent bg? also here's just the .png32s imported into flash published as a swf.....


ooo just noticed that ie stretches the loading box to fit window when opening a swf....sorry yall...but the bigger one seems better on my res....
link (http://unlevel.f2o.org/loadingbox.swf)
link2 (http://unlevel.f2o.org/big_version.swf)

thanks again 3d-iva

DDD
August 8th, 2003, 11:20 PM
yes png has transparent bgrd. plus you can make it a movie clip in flash the adjust its alpha a lil bit. with a lil manuevering it can b done....good luck looks like you are off to a good start

brent
August 8th, 2003, 11:24 PM
yeah...thanks soo much...if you need anything just give a hollar....ok? also i will try that with the transparency....i have always wanted to do flash and now i can do it with clarity...thanks all who replied here.... :beam: :beam: :beam: :beam: :beam: :beam: