pwdVergesser
August 19th, 2008, 05:22 AM
Hi,
currently I´m writing a few image processors in AS3. Initially I`ve implemented a Delaunay triangulation (http://en.wikipedia.org/wiki/Delaunay_triangulation) that works quiet fine and performat (by having ~25 FPS constantly).
http://www.dasprinzip.com/pExamples/p69_0.jpg
Launch (http://www.dasprinzip.com/prinzipiell/2008/08/19/delaunay-image-processor/).
You might use it as transition effect between images, so I put up 3 images back to back that can be skipped onClick. Even if the transition is running, the framerate stays agreeabke high on my computer. ;)
Cheers
pwd
currently I´m writing a few image processors in AS3. Initially I`ve implemented a Delaunay triangulation (http://en.wikipedia.org/wiki/Delaunay_triangulation) that works quiet fine and performat (by having ~25 FPS constantly).
http://www.dasprinzip.com/pExamples/p69_0.jpg
Launch (http://www.dasprinzip.com/prinzipiell/2008/08/19/delaunay-image-processor/).
You might use it as transition effect between images, so I put up 3 images back to back that can be skipped onClick. Even if the transition is running, the framerate stays agreeabke high on my computer. ;)
Cheers
pwd