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Dark Viper
August 18th, 2008, 10:21 AM
I'm going to post a few articles on my blog about my search for improved efficiency in collision detection. Ultimately I want to use quadtrees to improve the speed as I want to make games with large stages and number of objects running around the screen.

Anywho this is my first attempt here:
http://blog.fatal-exception.co.uk/?p=22

Press Q to show the nodes as they are being built. I'll post the source soon :)

Templarian
August 18th, 2008, 11:07 AM
Nice. I've seen the power of these things and really the sky is the limit.