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Pixelmech
July 16th, 2008, 11:28 AM
I'm building a small interface that will have to work at multiple resolutions. At low res like 800x600, some buttons on the interface need to be smaller since they are displayed too large. So on that version, I need to literally scale everything down in the interface so it doesn't dominate the screen (it's an overlay interface).

That means everything in my interface needs to be scaleable and look good at whatever of say 3 sizes it will be displayed. It only makes sense then to build all the shapes in Flash so everything is vector, so it will scale without loss of fidelity.

My question revolves around Primitive shapes... if I use these (to get rounded corners for example) in my base symbols - will they still scale normally or do I need to convert them? (Or does the conversion happen automatically?)

And what about fonts... should I actually break apart the fonts so when I scale them they scale correctly?

Any tips are appreciated...thanks.

sekasi
July 16th, 2008, 12:28 PM
Scaling vectors with rounded shapes is going to look not hot. You might want to look into scale9.

Pixelmech
July 16th, 2008, 01:06 PM
Really...bummer, but I thought scaling a vector (constrained scaling) had no effect - can you elaborate? I could scale a rounded rectangle vector in Illustrator to the moon and it would be fine.

What is scale9? I should've mentioned, this has to work for AS2 player 7.