View Full Version : max help
DDD
July 31st, 2003, 09:29 PM
I cannot remember how to rotate the axis gizmo......Here is what I am doing I am trying to a shapemerge .......then a solidify..... A shape merge works on the -z axis. So I need to have a certain portion o my object on the z-axis for the shape merge. When i rotate the object it also rotates the axis gizmo... I cannot remember how to change the orientation of the axis without changing the oject orientation......pleez help..
Oh yeah it is 3ds max 5
DDD
July 31st, 2003, 11:35 PM
nevermind.....its been a long day I figured it out.....dang I feel like such a bone head
ironikart
July 31st, 2003, 11:57 PM
enlighten us 3diva, I couldn't figure out what you'd done there...
DDD
August 1st, 2003, 12:05 AM
Basically I had change my coordinate sytem to local somewhere along the line and it was throwing my axis points off......and when I was doing my shape merge it was screwing things up and I could not figure out why z was not z. But after a shot of brandy it ocurred to me. BTW I found out in most case shape merge yields better results that a boolean subtract....Just an FYI
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