MoOMoOMiLK
June 12th, 2008, 05:35 PM
Hi guys,
I am currently doing a project which involves a lot of interactions with large images (2048 x 1536). The biggest problems I am experiencing is that moving the images around, zooming in/out, and even having the Flash player draw the image (which was already put on stage) cause a bit of a lag. For now the file size is not a concern because I have a preloader but I just want everything to run smoothly after my Flash is loaded. Are there any tips regarding working with large images? (i.e. when to Bitmap cache? How to make the Flash player draw the image faster after the whole Flash is preloaded?)
Thanks in advance.
I am currently doing a project which involves a lot of interactions with large images (2048 x 1536). The biggest problems I am experiencing is that moving the images around, zooming in/out, and even having the Flash player draw the image (which was already put on stage) cause a bit of a lag. For now the file size is not a concern because I have a preloader but I just want everything to run smoothly after my Flash is loaded. Are there any tips regarding working with large images? (i.e. when to Bitmap cache? How to make the Flash player draw the image faster after the whole Flash is preloaded?)
Thanks in advance.