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BlackFire
April 28th, 2008, 01:57 PM
Hello fellow Kirupanites :cons:, I'm hoping someone can help me out of my little designers block (like writer's block =P). I'm trying to create bezier splines and 3D planes for a digital abstract but i dont really know where to start. I'd preferably like to do them in Photoshop or as vectors imported from Illustrator though if i need a plugin or alternate program so be it. Here are two examples of what I'm trying to achieve. http://caleb.poeticpublishing.com/images/Splines_3.png
http://www.cs.berkeley.edu/%7Eddgarcia/forbrian/bezier.gif

Noticed how the first image is monoaxial and the second and third image are multiaxial (x and y axis). Moreover the third image is more like a mesh plane (with non-overlapping lines) making it appear 3 dimensional. If possible I'd like to learn all three of these techniques. If anyone could point me in the right direction it'd be greatly appreciated.

:nerd:Always Grateful,


BlackfireMD(-:

iLikePie
April 28th, 2008, 08:43 PM
If you search the forum for "sinedots" you will get a few threads about this kind of thing.

there are a few ways to do these techniques, one of which is to use the Sinedots plugin for photoshop... the threads elaborate more on it :)

mlk
April 29th, 2008, 05:55 AM
yep, but that second one, done by hand ? looks awesome !

BlackFire
May 1st, 2008, 04:36 PM
Thank you both for your input. I would inquire more on the third image but i am removing it out of respect for the original artist (I've just stumbled across the original source of this image Check out Depthcore.com (http://www.depthcore.com) there's some really cool stuff there). Though I must say this sinedots plug-in is truly exquisite. It does cover the general idea of what I'm envisioning. Now if only my hands could keep up with my mind(imagination). LOL. I can't help but reflect on rubber sheet geometry when looking at these concepts of beziers and b-splines. As best I can explain what I'm envisioning is.. well.. picture in your mind a rubber square sheet with a grid printed on it and all four corners of the sheet clamped down. Now picture placing a ball underneath the sheet pulling the ball upward and twisting it. Notice how it effects the sheet but most of all notice how it affects the printed grid. That's somewhat of what i'm envisioning. Basically a gridded sheet (transparent with only the grid showing) that contours to what underneath it, kinda like a topography effect.

ajcates
May 4th, 2008, 03:53 PM
wow. I just spent 2 days on depthcore.com