View Full Version : Bubblegum crisis 2040 low poly model (3dMax)
ironikart
July 22nd, 2003, 10:14 PM
I've been working on this over the last couple of days trying to finish off a half finished model from a while back. I've pretty much done the UV mapping and now it's on to the texturing. C:-)
I've favoured finishing off an old model rather than pursuing an idea I posted here last week, basically because of time.
Comments and crit welcome. I don't mind if you take it apart with a fine comb, but just remember it's not textured yet! :)
http://www.speedis.org/images/342682.jpg
polycount: 3372
mdipi
July 22nd, 2003, 10:18 PM
i like it so far, cant wait to get textures. but when are you going to add feet
blah-de-blah
July 22nd, 2003, 10:19 PM
yah the top looks good, but the legs seem a bit weird :-\ Show us what its like with the textures :)
mdipi
July 22nd, 2003, 10:33 PM
he has to make them first.
kei
July 22nd, 2003, 10:53 PM
wow.. thats awsome! :)
post a pic of the original character!
mdipi
July 22nd, 2003, 10:58 PM
i think he makes them up...not sure though. shesh i am like a spokes person here. lol.
ironikart
July 22nd, 2003, 11:13 PM
It's not my character this time. Its taken from the Anime series Bubblegum crisis 2040. The feet are a little hard to see from that angle, but she does have them. It's just the style really. I used some reference material from an art reference site.
ironikart
July 22nd, 2003, 11:19 PM
here's another view that shows the feet better:
mdipi
July 22nd, 2003, 11:42 PM
ok i see now. you even modeled the back! wow! looks good, i didnt relize that it was like a "pant" was over the front. well cant wait to see it finished!
iLikePie
July 23rd, 2003, 12:46 AM
i like the bubblegum crisis chars, and i think you've done a good job with it so far :)
textures will really add to it as well, and animation would always look cool too
ironikart
July 23rd, 2003, 02:09 AM
Update: - Partly textured ;)
http://www.speedis.org/images/343253.jpg
andr.in
July 23rd, 2003, 02:58 AM
that's awesome! real cool!
mlk
July 23rd, 2003, 05:18 AM
wow - is UV mapping easy to do in 3ds ??? I'm having a really hard time doing it in c4d...
andr.in
July 23rd, 2003, 07:31 AM
well I don't know if is "easy" but I can't think of an easier way right now... :)
mdipi
July 23rd, 2003, 10:28 AM
thats starting to look really good!
ironikart
July 23rd, 2003, 06:10 PM
I find mapping UV's to be the most challenging part, but I think that would hold true for most 3D apps. Just requires a bit of patience :)
ironikart
July 24th, 2003, 12:18 AM
Mostly finished I think. I uses a bit of artistic license with the texturing. Linna's suit was originally green and pink, but I think green and yellow work better together.
The joints... all joints deform how I wanted except the hips and the shoulders. The shoulders I could spend a few more polys on, but the hips I think I'll have to adjust the rigging itself. Because I don't have alot of time to spend at the moment I won't be fixing the deformations and animating it. :(
http://www.speedis.org/images/345833.jpg
kei
July 24th, 2003, 12:23 AM
that looks so cool! :)
were u making this model for a game?
mdipi
July 24th, 2003, 12:38 AM
thats so cool! you should try high poly! that would be crazy what you could do! this just looks great, colours work well, and the mecha look was displayed b-e-a-utifly!
nobody
July 24th, 2003, 12:43 AM
awesome.. i love it
JK87
July 24th, 2003, 07:15 AM
It appears ironikart never specifically said this because you guys still keep asking him/her... That is a 3D model he/she has created of a character from an anime called Bubblegum Crisis 2040. Hence the title of this thread.
And it really does look great :thumb:. I've got to try to get myself into 3D modelling... I have 3ds Max but I just can't get myself into it like I was able to with Photoshop :-\.
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