View Full Version : timeline help
haasfilm
March 26th, 2008, 05:32 PM
I am working on a flash site where, there is a bit of animation at the beginning and some graphics come into frame. There are four buttons that will jump to various parts of the timeline when pressed. My question is, how can I make the graphics which have moved onto the stage, initially clear away after a visitor clicks the FIRST navigational choice AND THEN NOT cycle back to that point after each subsequent navigation choice.
Basically there is a cloud graphic which comes up and obscures part of the stage and the button animate into place at the beginning of the swf. I would like, after the first button/nav selection to invoke the cloud to animate off the stage for good (or until reload) and then the stage would be clean for any of the other "pages" (points on the timeline) that a user may choose.
uaintgotthisid
March 26th, 2008, 07:59 PM
Don't you just do
stop()
on the frame where you want it to stop looping i.e. the could layer in the frame when it's offscreen.
I am working on a flash site where, there is a bit of animation at the beginning and some graphics come into frame. There are four buttons that will jump to various parts of the timeline when pressed. My question is, how can I make the graphics which have moved onto the stage, initially clear away after a visitor clicks the FIRST navigational choice AND THEN NOT cycle back to that point after each subsequent navigation choice.
Basically there is a cloud graphic which comes up and obscures part of the stage and the button animate into place at the beginning of the swf. I would like, after the first button/nav selection to invoke the cloud to animate off the stage for good (or until reload) and then the stage would be clean for any of the other "pages" (points on the timeline) that a user may choose.
haasfilm
March 26th, 2008, 09:43 PM
I would have the timeline stop on all the various areas corresponding to the buttons, but would not want to duplicate the cloud layer animating out of the way on each keyframe, because it would have presumably animated out of the way after the first selection. The main thing I'm trying to figure out is how to have the cloud animate off the screen, regardless of which nav button is pressed first. After the first press I could make the clouds animate out of frame, but then if the user presses another frame, then it would jump to having the clouds back in frame, then animate out of the way. I may not be explaining this correctly?
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