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View Full Version : Looking for flash game coder and level designer



LastSaneMadman
March 18th, 2008, 12:42 AM
Introductions! My name is Ben, and I am a game designer. Though I have some skill at coding, it is nothing further than the realm of "Dabbler", so I need your help.

I have a game that I have been working on for several years now, and it has reached the point where I am unable to more more by myself. So I'm scouring the Webs, hoping to put together a group of people to make this dream a reality.

The game itself is very ambitious, but I have worked hard to make sure that the design is achievable and broken down into distinct development arcs. It is a tile-based steampunk RPG with real-time combat (think Secret of Mana with guns, at it's most basic level) involving mouse and keyboard controls, very simple enemy AIs, a lot of A*-ing, simple base-building and defending, interacting with files to save games, and a mod-able architecture (i.e. the basic scenario is coded in, but all the data is arranged in such a way that it could easily be loaded from a text file created by a modding tool.) All the art will be done in Vector graphics, so all of Flashs' fanciness and effects will be easy to use and the filesize will remain modest (I hope).

As for money: I'm a starving college student and this is going to be a "bedroom indie" game. BUT! I intend for it to eventually be a game that is great and is for sale for real money. Each person who joins the team will get an equal cut of any and all money that this thing garners. But there are no guarantees in this matter. I say, even if I only get a single dollar, it will be the coolest dollar EVAR. But look at it this way: at the very worst, it's a huge thing you can put in a portfolio, and I'll certainly say good things about you as an employer reference :) .

This is a big, long-term project. It's going to take many hours of work and dedication, and a willingness to go along with me and my mad plans :D .

If you have any questions, or I've left something out, or if you are curious about something, or if you would like to express your interest in being a part of this project then please post here or zing me an e-mail at tychoruniko #at$ gmail #dot$ com!

mesmerize
March 18th, 2008, 08:05 PM
Please display your SWF of the work you have done so far.
I am sure it would help us understand what needs to be done.

Thanks in advance.

LastSaneMadman
March 19th, 2008, 11:46 AM
Well, that's the thing. I am only just starting (the coding part, that is. Design has been going on for a long time)! I have a very, very bare-bones engine alpha that I hacked together yesterday from Tonypa's tile-based games tutorials, (fear the eight-way movement!) but if you really want to see it, head to http://www.thelastsanemadman.com/gameConceptAlpha.swf .

Next thing on the implementation list: To scroll or not to scroll? First of all, the game window is big (600x600, though that isn't a firm decision), so scrolling might just be too slow anyway. Plus, since weapons will be mouse-controlled, would scrolling with the character as opposed to just changing screens be too disconcerting? Or is it the other way around; is not having to aim while you sidestep too easy??

After that, basic A* chasing enemies, then the outline of the combat system, then stuff-done flags and conversation, etc etc etc.

The current alpha is in AS2.0, but only because I don't know anything about coding in the latest version. If someone else were to take over coding, going to AS3 might be a good idea. It would be up to them.

mesmerize
March 19th, 2008, 07:20 PM
Your original request; states that you have spent years making a game and that you are a designer and that you have got to a stage where you need help.

Please show us your 'design work'. So I can evaluate it and then I will offer you advice.

I suggest you stick to what you know best (design) and find a programmer to do the rest.
It all depends on the amount of work you have invested so far, as that is what will inspire others to join you. Especially if it's on a 'lets share profits later' basis.