tuga74
March 6th, 2008, 01:49 PM
Hi there this forum has become my number 1 online resource for learning as3, great work guys.
Now my stupid question:
I'm starting in AS3 so i'm testing a couple of things, i would like to define some properties before i create a class. What i'm trying to achieve is to set a property of a object and then run that object.
This is my code inside my as3 file:
package com.actual.slideshow
{
import flash.display.Bitmap;
import flash.display.Loader;
import flash.display.MorphShape;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.net.*;
import flash.events.Event;
public class Slideshow extends Sprite
{
public var pos:int = 0;
private var _xmlFile:String;
public function Slideshow():void
{
loadXML(_xmlFile);
}
public function loadXML(fileName:String):void {
trace(fileName);
var ldr:URLLoader = new URLLoader();
ldr.addEventListener(Event.COMPLETE, completeLoadXML);
ldr.load(new URLRequest(fileName));
}
public function get xmlFile():String {
return this._xmlFile;
}
public function set xmlFile(str:String):void {
this._xmlFile = xmlFile;
}
private function completeLoadXML(e:Event):void {
var xml:XML = new XML(e.target.data);
var xmlList:XMLList = xml.photo;
for (var i:int = 0; i < xmlList.length(); i++) {
var ldr:Loader = new Loader();
ldr.load(new URLRequest("\images\\"+xml.photo.text() [i]));
ldr.contentLoaderInfo.addEventListener(Event.COMPL ETE, onLoadImage);
}
}
private function onLoadImage(e:Event):void {
var bmpOriginal:Bitmap = Bitmap(e.target.content);
var bmp:Bitmap = new Bitmap(bmpOriginal.bitmapData.clone());
bmp.width = 50;
bmp.height = 50;
bmp.x = pos;
addChild(bmp);
pos += bmp.width;
}
}
And then on Flash i could use something like:
var sl:Slideshow = new Slideshow();
sl.xmlFile = "imglist.xml";As i would like to pass a lot of variables as the xmlFile, position, width, etc., i would not like to write var sl:Slideshow = new Slideshow(xmlFile);
Please can someone help me or point to some tutorials on this. Btw is this the right approach.
Thanks
Now my stupid question:
I'm starting in AS3 so i'm testing a couple of things, i would like to define some properties before i create a class. What i'm trying to achieve is to set a property of a object and then run that object.
This is my code inside my as3 file:
package com.actual.slideshow
{
import flash.display.Bitmap;
import flash.display.Loader;
import flash.display.MorphShape;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.net.*;
import flash.events.Event;
public class Slideshow extends Sprite
{
public var pos:int = 0;
private var _xmlFile:String;
public function Slideshow():void
{
loadXML(_xmlFile);
}
public function loadXML(fileName:String):void {
trace(fileName);
var ldr:URLLoader = new URLLoader();
ldr.addEventListener(Event.COMPLETE, completeLoadXML);
ldr.load(new URLRequest(fileName));
}
public function get xmlFile():String {
return this._xmlFile;
}
public function set xmlFile(str:String):void {
this._xmlFile = xmlFile;
}
private function completeLoadXML(e:Event):void {
var xml:XML = new XML(e.target.data);
var xmlList:XMLList = xml.photo;
for (var i:int = 0; i < xmlList.length(); i++) {
var ldr:Loader = new Loader();
ldr.load(new URLRequest("\images\\"+xml.photo.text() [i]));
ldr.contentLoaderInfo.addEventListener(Event.COMPL ETE, onLoadImage);
}
}
private function onLoadImage(e:Event):void {
var bmpOriginal:Bitmap = Bitmap(e.target.content);
var bmp:Bitmap = new Bitmap(bmpOriginal.bitmapData.clone());
bmp.width = 50;
bmp.height = 50;
bmp.x = pos;
addChild(bmp);
pos += bmp.width;
}
}
And then on Flash i could use something like:
var sl:Slideshow = new Slideshow();
sl.xmlFile = "imglist.xml";As i would like to pass a lot of variables as the xmlFile, position, width, etc., i would not like to write var sl:Slideshow = new Slideshow(xmlFile);
Please can someone help me or point to some tutorials on this. Btw is this the right approach.
Thanks