View Full Version : white render room
mlk
July 18th, 2003, 10:59 AM
Okay, I remember that was asked some time ago but I'm desperatly looking to render object in a white environment.
I'm using c4d, and I know how to create an object and have a white backgrnd behind it, but I'd like to have that feel of being inside a white room, ambient light and radiosity give something spectacular...
I know with lightwave you could create a dome and render your object in it but I've never been able to do such things with c4d...
can anyone help ???
thoriphes
July 18th, 2003, 11:02 AM
find electrongeek.
.soulty
July 18th, 2003, 11:03 AM
isent there something like create floor , and create sky? and just colour the sky and floor white.
mdipi
July 18th, 2003, 11:51 AM
i wanted to do this in 3dsm a while back. i couldnt get it either.
DDD
July 18th, 2003, 12:21 PM
thats weird you cannot do that with c4d. I have it maybe ill install and see if I can do it
mlk
July 18th, 2003, 12:36 PM
well you probably can (i hope so, i dont wanna buy anything else =)), but I hav'ent found how.... And for the sky thingy, I looks too much like outdoors...
im try to get a sort of ambience light, there is one in c4d but it totally sucks....
i'll have to create a light dome. this is going to be difficult. oh well.
oh and the look im trying to get is the one the renders from brazil have, the mechs made by some kirupians had that look....
DDD
July 18th, 2003, 12:42 PM
not sure I remember but to get HDR without HDR is indeed going to be diff especiall if you want caustics. Unless c4d has like mental ray or something built in.
loki
July 18th, 2003, 02:40 PM
cant you just create 4 planes (floor, cieling, and two walls) and give them a somewhat soft, reflective, white texture? then you would have to mess with the lighting to make it effective
:)
eyeinfinitude
July 18th, 2003, 04:12 PM
What I do is create a floor first, apply a defualt Nukei texture to it. The default Nukei texture will be blue so you'll have to edit the color so that it will be white.
Next create a light array by placing a light object into an array object. Set the entire light array really high above the floor, I usually set it 6000 on the Y axis.
Now just play around with the lights inside the array.
mlk
July 18th, 2003, 05:52 PM
yup EG that's what I thought about - but i'm rendering with hi radiosity levels
:waits a couple of days for a 800x600 to render:
thanks though =) !!!
mdipi
July 18th, 2003, 11:22 PM
well can we see it ina few days then? lol
ironikart
July 20th, 2003, 06:16 PM
You could adjust a curved background with a 100% white self illuminate material (I use a filleted spline extruded out to an editable mesh). I know in max you can tell it not to cast/receive shadows so it will ignore GI tracing... not sure how that would work in C4D? Self illumination is the way to go.
mlk
July 20th, 2003, 06:53 PM
mmhh. now i tried illuminating the texture looks nasty.
ill try a few things and post some pics =)
mlk
July 20th, 2003, 07:47 PM
here it is - looks a bit satiated of white but oh well
i used fog instead of anything else. and a light very hi in the sky
ill add more if i can do something better...
http://mlkdesign.online.fr/misc/kirupa/whiteroom.jpg
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