View Full Version : when sound is playing
no bone movie
July 16th, 2003, 01:14 PM
hi, i'm having trouble with some as.
i want a mc to move onto frame 2 when an imported mp3 starts playing. i've found :
if (playing==true)
_root.soundbar.statusMC.gotoAndStop(2);
but it isn't working.
cheers.
kode
July 16th, 2003, 01:26 PM
Could you post the rest of your code?
no bone movie
July 16th, 2003, 01:32 PM
on (release) {
stopAllSounds();
track2 = new Sound();
track2.loadSound("track2.mp3", false);
track2.start(0, 99);
if (playing==true)
_root.soundbar.statusMC.gotoAndStop(2);
}
this is the code i have tried on the button, but no luck.
i really want the detection on it's own line so other tracks can be picked up.
cheers.
kode
July 16th, 2003, 01:36 PM
Well, you never set to true the variable playing.
I guess you could try using an onLoad handler instead. :)
track2.onLoad = function() {
_root.soundbar.statusMC.gotoAndStop(2);
};
no bone movie
July 16th, 2003, 01:46 PM
tried that before. just tried it again, no go. here's the fla.
cheers.
kode
July 16th, 2003, 01:52 PM
Try this:
on (release) {
stopAllSounds();
track2 = new Sound();
track2.onLoad = function() {
this.start(0, 99);
statusMC.gotoAndStop(2);
};
track2.loadSound("track2.mp3", false);
}
no bone movie
July 16th, 2003, 02:09 PM
that works sweet mate. aren't mp3s stored in the temp files when loaded this way?
cheers.
kode
July 16th, 2003, 02:17 PM
Yeah, I think so. :)
And you're welcome. ;)
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