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View Full Version : Digg Man - digg.com hang man game -



joshchernoff
January 21st, 2008, 03:04 PM
I made a hang man game that uses digg.com

I have a more on it here.
http://gfxcomplex.com/blog/game/play-hang-man-with-diggcom-digg-man/

I could use some testers to tell me what they think of it as of now.:mario:

Templarian
January 21st, 2008, 03:22 PM
I think you forgot how to embed a swf man.

Your javascript has an error also. k2search.setup was not defined.

Just use SWFobject so you don't have so much garbage in your html.

joshchernoff
January 21st, 2008, 03:23 PM
k2search.setup is from the blog not the game.

but yeah I was not giving much thought to embedding as I was more focused about the game it's self.

Voetsjoeba
January 21st, 2008, 03:31 PM
Is it actually hangman or are you supposed to manually click each field and enter a letter? If it is, I certainly didn't realize. Completely non-user friendly as it is now. In hangman you're supposed to hit a letter after which the game will fill in the occurences of that letter, and it would only allow for a maximum of 10 or so wrong letters.

Also, make it so that a textfield only accepts 1 letter and that it moves the cursor to the next letter as soon as you filled in the letter for the previous one. Although that shouldn't even be necessary if you actually made it like hangman :P

Oh, and it also gave me a red underscore while it should've been a green one sometimes. I actually just tried that again, and I filled in this in a single textfield

rrrrrrreeeeeeeazertyrAnd it turned green at that last r.

joshchernoff
January 21st, 2008, 03:41 PM
The game play go's as followed


You select a box (any box);
You try to enter the correct Char
If correct it automatically go's to the next char.
If wrong it will start to draw the digg man
If the digg man is completely drawn the game is over.
A: If you guest the headline you are given a link to digg it if you want
B: If you guest the headline you advance to the next level.


I think I should simplify the game play at first. It maybe to hard as of now for people.

Any thoughts of how I could improve the game play?

I had a thought to randomly expose some of the headline helping as a hint.

Voetsjoeba
January 21st, 2008, 03:48 PM
That's not how you play hangman. You shouldn't have to guess the char in a specific spot, you should have to guess a char for the entire sentence. Having to go in and select the textfield all the time is a huge bother. I didn't see a Digg man being drawn when I entered the wrong characters by the way.

joshchernoff
January 21st, 2008, 03:56 PM
Did you read my blog post?

All that aside.
I will consider that type of game play thanks for the input.

nobody
January 21st, 2008, 04:03 PM
I can't even see it because your site tells me I don't have flash player, but I do.

shane-c
January 21st, 2008, 04:11 PM
^ Same.

joshchernoff
January 21st, 2008, 05:28 PM
are you sure you have

9.0.115?

Edit:
Is it a javascript pop up or is it just say please download in html on the page.

There was some security changes made with the last update and I have seen some really funky stuff from sites since then.

shane-c
January 21st, 2008, 05:49 PM
It's just HTML on the page.

joshchernoff
January 21st, 2008, 05:53 PM
It's just HTML on the page.
then I would go to http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash

and download 9.0.115

I don't think you have the newest version.

shane-c
January 21st, 2008, 05:55 PM
I already have 9.0.115

joshchernoff
January 21st, 2008, 05:57 PM
what's your browser and OS then?

Edit: Does my blog header even work for you?

nobody
January 21st, 2008, 06:01 PM
Same here, and it shouldn't matter if you have the extreme latest version either.

Clearly you're doing something wrong.

shane-c
January 21st, 2008, 06:07 PM
OSX / FF2

No, I can't see your blog header, either. Are you using swfObject?

//edit: I see that you're using the default "AC_RunActiveContent.js"... You should definitely go with swfObject - no reason not to, it's ridiculously easy, as you probably know.

joshchernoff
January 21st, 2008, 06:13 PM
"Clearly you're doing something wrong." And using default content from adobe tends to make this happen?

You right my content does not require the last verions to play I just happen to have the check verion by default and since I have the last version install that is the default player it checks for.

Even then I didnt add any fancy javascript or any other crap that would cause this to happen.

So that tells me:
1:you don't have javascript enabled
2:you don't have the last versions of flash player.
3:you using a browser other then Firefox since I have not tested for IE.
4:Some new security changes in the new player maybe causing a bug.
5:I did something wrong. as a last problem since it has worked for me and many others just fine. just ask Voetsjoeba as it worked for him.

so before you go and point your finger as if you might know a thing or two take consideration that logical thinking may provide an solution and assumptions only make an "a-s-s" of "u" and "me".

joshchernoff
January 21st, 2008, 06:14 PM
OSX / FF2

No, I can't see your blog header, either. Are you using swfObject?

//edit: I see that you're using the default "AC_RunActiveContent.js"... You should definitely go with swfObject - no reason not to, it's ridiculously easy, as you probably know.

true swfObject is good. it's just I have yet to have any one other then you guys say that this was a problem for them.

shane-c
January 21st, 2008, 06:23 PM
Don't get mad... Multiple people are experiencing the same issue, and we're using very common OS's & browsers, and have the latest Flash version. Unfortunately, this probably means you have some work to do.

nobody
January 21st, 2008, 10:11 PM
"Clearly you're doing something wrong." And using default content from adobe tends to make this happen?

You right my content does not require the last verions to play I just happen to have the check verion by default and since I have the last version install that is the default player it checks for.

Even then I didnt add any fancy javascript or any other crap that would cause this to happen.

So that tells me:
1:you don't have javascript enabled
2:you don't have the last versions of flash player.
3:you using a browser other then Firefox since I have not tested for IE.
4:Some new security changes in the new player maybe causing a bug.
5:I did something wrong. as a last problem since it has worked for me and many others just fine. just ask Voetsjoeba as it worked for him.

so before you go and point your finger as if you might know a thing or two take consideration that logical thinking may provide an solution and assumptions only make an "a-s-s" of "u" and "me".

Ding ding ding. You think as a moderator on a giant flash forum I don't know if I have flash installed or what browser I'm using? You're the one pointing the finger and it's pointing the wrong way chief.

McGuffin
January 21st, 2008, 10:20 PM
Ugh, you children. Look at the code, his AC_RunActiveContent is only printing the <embed> tag. joshchernoff, switch to SWFObject. I know AC_RunActiveContent is what is generated through Flash, but it ****ing sucks.

Everyone, think of rainbows and butterflies. The sun will still rise tomorrow morning. Not a big deal ;)

hybrid101
January 25th, 2008, 06:03 AM
argh buggy:P

ajcates
January 25th, 2008, 07:35 AM
http://gfxcomplex.com/labs/digg_man/index.swf

I looked at your code and in your embed script you are calling for a flash file named "index" and not "index.swf". I am sure if you fix that it will work, also I have a url for the people that don't want to wait for your fix.

I personally don't like the game, I think it would be better if it played like original hang man. Also your version is caps sensitive, when I see no reason why it should be. If you do decided to use old school hang man, make sure you can only guess letters, fill in the numbers and symbols automatically for people, or else it will be just 2 hard. Link to the story maybe?

icio
January 27th, 2008, 11:22 AM
LOL - it's case sensitive too.