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rsquare
August 1st, 2007, 11:32 AM
Good day I feel like this is a stupid question but it's always bothered to not know this.

I have my main timeline where all of the different pages are, in this timeline I created a movie clips and inside that movie clip I have a couple of buttons. How do I get those buttons to use the gotoandplay function on the main timeline and not in the MC that i placed them in?.

thank you
Gianfranco

GrndMasterFlash
August 1st, 2007, 11:52 AM
lets say your MC is called my_mc
and your BUTT is called my_butt

so

function mouseclick(event:MouseEvent):void {
//ya actions ga ear
}
my_mc.my_butt.addEventListener(MouseEvent.MOUSE_DO WN, mouseclick);

dig?:thumb2:

rsquare
August 1st, 2007, 12:00 PM
Thank you! so where would I place the gotoandplay function?

GrndMasterFlash
August 1st, 2007, 12:54 PM
Thank you! so where would I place the gotoandplay function?

start is a frame name, stages is the scene name

function click(event:MouseEvent):void {
gotoAndStop("start","stages");
}

rsquare
August 1st, 2007, 01:51 PM
thank you :hugegrin:

rsquare
August 1st, 2007, 02:15 PM
I'm really sorry about this but i am a bit confused.

The main Scene is called Scene1
the MC where the button is, is called menu_general
So should I place the code on the button inside the MC and write

function click(event:MouseEvent):void {
gotoAndStop("100","Scene1");
}

or should the code be on a frame?

thank you again for the great help

GrndMasterFlash
August 1st, 2007, 04:14 PM
I'm really sorry about this but i am a bit confused.

The main Scene is called Scene1
the MC where the button is, is called menu_general
So should I place the code on the button inside the MC and write

function click(event:MouseEvent):void {
gotoAndStop("100","Scene1");
}

or should the code be on a frame?

thank you again for the great help

i wa do et like dis

//place this on your main time line
function click(event:MouseEvent):void {
gotoAndStop("100","Scene1");
}
//displaces da code on da button for ya
menu_general.youbutton.addEventListener(MouseEvent .MOUSE_DOWN, click);

:thumb2: